It would be rather interesting if nearby dungeons create a type of event where in mobs of that dungeon will make periodic trips to all nearby villages, and if you are on your claim, there will be a small timer on the top right, that says " time until dungeon invasion" or something like that.
If there is crops, they will eat some, and basically be an annoyance. If they eat crops off a claim, it will also create a scent. If you have walls, the beasts will damage 1/5 of them, and can even destroy them over time, but they will focus undamaged walls.
-
overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Dungeon's annoy nearby villages
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
-
Dakkan
- Posts: 666
- Joined: Thu Dec 12, 2013 2:58 am
Re: Dungeon's annoy nearby villages
I really like the idea of dungeons sending out NPC raiding parties on nearby villages. It draws attention to unnoticed dungeons, and encourages people to deal with them one way or another. Either themselves or with outside assistance.
Not sure about the walls bit though. Maybe I just palisade off a batcave near your village to have frequent NPC wall damaging raids?
Not sure about the walls bit though. Maybe I just palisade off a batcave near your village to have frequent NPC wall damaging raids?
-
Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Dungeon's annoy nearby villages
This isn't a terrible idea, but it would take some serious time and consideration before it could even come close to being implemented. I like the idea of crop damage and the like in particular.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
-
AntiBlitz
- Posts: 638
- Joined: Sun Sep 25, 2011 11:43 am
Re: Dungeon's annoy nearby villages
you mean like...................GOBLINS!
-
Dakkan
- Posts: 666
- Joined: Thu Dec 12, 2013 2:58 am
Re: Dungeon's annoy nearby villages
AntiBlitz wrote:you mean like...................GOBLINS!

I would rather Hatewing's minions than some ugly humanoids.
Also if the dungeon is inside the village, do we own them and they raid OTHER nearby village?
-
pheonix
- Posts: 245
- Joined: Sat Jun 08, 2013 5:32 pm
Re: Dungeon's annoy nearby villages
AntiBlitz wrote:you mean like...................GOBLINS!

But OT, i love that idea i remember an old game seven kingdoms where the frythans (monsters) would come out from their bases and attack bases around the map and even establish new dungeons if you didnt take care of them. Would stop those that have bat dungeons just sit in there base and actually hire or ask for help to remove them before it festers and they get attacked.
-
iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Dungeon's annoy nearby villages
i live near a worrying number of beaver dungeons me and my casual neighbors can't deal with
one river is almost blocked by a dam
one river is almost blocked by a dam
-
overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Dungeon's annoy nearby villages
They don't really harm you though that's why you aren't hiring people to deal with it.iamahh wrote:i live near a worrying number of beaver dungeons me and my casual neighbors can't deal with
one river is almost blocked by a dam
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
-
Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Dungeon's annoy nearby villages
Some people are afraid of going inside just because they can get ganked there ;3overtyped wrote:They don't really harm you though that's why you aren't hiring people to deal with it.iamahh wrote:i live near a worrying number of beaver dungeons me and my casual neighbors can't deal with
one river is almost blocked by a dam
But people do hire people to get rid of Trolls so, Trolls stealing coal* when?!
All trolls I ever mined, were from coal...
-
neeco
- Posts: 346
- Joined: Mon Aug 20, 2018 3:31 am
- Location: Bat soup store
Re: Dungeon's annoy nearby villages
Inside job. Base gets rekt.Dakkan wrote: Also if the dungeon is inside the village, do we own them and they raid OTHER nearby village?
W9: Hermit
W10: LS of EoCity
W11: God King Emperor of the East [Retired]
W12: Wouldn't you like to know
W10: LS of EoCity
W11: God King Emperor of the East [Retired]
W12: Wouldn't you like to know
jorb wrote:The running server is the test server.
