remove no skilled forging (not have metallurgy skill for higher chance of the cast iron )
add water in wrought iron recipe to slow down Q
add 48hrs timer to recycle iron (wounds when smithing)
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ctopolon4
- Posts: 746
- Joined: Sun Jun 03, 2018 2:28 pm
- Location: mom's basement
rework metal Q
STASON#7865
https://discord.gg/8caX3qH
https://discord.gg/8caX3qH
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Lyrroth
- Posts: 428
- Joined: Mon Apr 24, 2017 1:35 am
Re: rework metal Q
gtfo with restctopolon4 wrote: add water in wrought iron recipe to slow down Q
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
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ctopolon4
- Posts: 746
- Joined: Sun Jun 03, 2018 2:28 pm
- Location: mom's basement
Re: rework metal Q
i dont against some one to have 3 alts with credos with 1k 2k 3k softcap for endless smith, im against 0 skilled alts for wax harvest, fields replant, scouting, take stuff to offline, offline lawspeakers, body block hf block, etc (oftop)azrid wrote:Wounds just force alts.
STASON#7865
https://discord.gg/8caX3qH
https://discord.gg/8caX3qH
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: rework metal Q
Only if it wasn't so easy to get these credos and stats.
First remove suicide credoing, charisma bonus for questing and fep % mods.
First remove suicide credoing, charisma bonus for questing and fep % mods.


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AntiBlitz
- Posts: 638
- Joined: Sun Sep 25, 2011 11:43 am
Re: rework metal Q
actually, i like the idea of plunging the metal in water.
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zebratul
- Posts: 438
- Joined: Sun May 08, 2016 9:15 am
- Location: Moscow
Re: rework metal Q
+ to all those ideas. Very good ones, good job.
The «no-skill-forging» is the most backwards thing in the whole spiralling loop and should be gone.
And, imho, at the moment levels of wound generation is ok. Just sleep them off.
Another different wound wont hurt normal people much (as it will tick down separately, inviting them to do different things like beekeeping and sleep more effectively), but will stop bots who smith 24/7.
BUT! The new world is needed for the implementation. Otherwise, people who have top Q now, will forever have it.
The «no-skill-forging» is the most backwards thing in the whole spiralling loop and should be gone.
And, imho, at the moment levels of wound generation is ok. Just sleep them off.
Another different wound wont hurt normal people much (as it will tick down separately, inviting them to do different things like beekeeping and sleep more effectively), but will stop bots who smith 24/7.
BUT! The new world is needed for the implementation. Otherwise, people who have top Q now, will forever have it.
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Lyrroth
- Posts: 428
- Joined: Mon Apr 24, 2017 1:35 am
Re: rework metal Q
yeeee lets punish people with single profession even more, using botting as an excuse for a wound that doesnt make a sense in any shape or form
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: rework metal Q
I don't know a smith one that doesn't have a serious burn scar somewhere on their body. Accidents happen to even the most careful people. Even robots fail for the most unexplained reasons in a factory, so what can you expect from a human body?Lyrroth wrote:yeeee lets punish people with single profession even more, using botting as an excuse for a wound that doesnt make a sense in any shape or form
But I'm getting annoyed with the "wounds as a means to nerf botting." It's a horrible idea, and anyone that is doing their mundane via botting isn't going to care about a wound or dozen.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Lyrroth
- Posts: 428
- Joined: Mon Apr 24, 2017 1:35 am
Re: rework metal Q
That's why there is a difference between accidents like Pricked by the Spindle and smacking yourself with a hammer on regular basic to get a wound so often because theres botting and other shitMagicManICT wrote:I don't know a smith one that doesn't have a serious burn scar somewhere on their body. Accidents happen to even the most careful people. Even robots fail for the most unexplained reasons in a factory, so what can you expect from a human body?Lyrroth wrote:yeeee lets punish people with single profession even more, using botting as an excuse for a wound that doesnt make a sense in any shape or form
But I'm getting annoyed with the "wounds as a means to nerf botting." It's a horrible idea, and anyone that is doing their mundane via botting isn't going to care about a wound or dozen.
and getting all the time wound during smithing because thats why i imagine someone want to achieve there