I think that once the world has been generated all rare resource nodes should start out empty. If all nodes are ripe for the picking the second the server goes live, people will simply spend the first 5-10 hours spamming alts, roaming around within 4-6 tiles of their hearthfires and gathering and alt vaulting every resource they can get their hands on. Not fun. It keeps people from actually playing the game.
Please deplete all rare resources at launch so that we can actually play the game instead of neckbeard wildy spawns.
Thanks!
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Deplete rare resources on launch day
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
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Fostik
- Posts: 2525
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Deplete rare resources on launch day
If you speaking about natural resources - they was empty on w10 start.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
Re: Deplete rare resources on launch day
Things like Salt and Crystals were?
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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MightySheep
- Posts: 2536
- Joined: Fri Jul 22, 2011 1:18 pm
Re: Deplete rare resources on launch day
Fostik I think you were just slow
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Adder1234
- Posts: 636
- Joined: Thu Jul 16, 2015 11:16 am
- Location: Australia
Re: Deplete rare resources on launch day
This is just from memory, but I think Jorbtar started W10 with all natural resources having one resource.
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Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
Re: Deplete rare resources on launch day
Yeah even 1 is too much honestly.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: Deplete rare resources on launch day
Start empty and give random timer till the first spawn sounds good. Instead of swarming the new world like locusts it would (probably) push people more in the direction of explore what's around and decide where to stay for now keeping an eye on the nodes found.
It doesn't prevent alt-spawning completely though. I can imagine people just logging out when they found a node, create another char, rinse and repeat until you have an alt stationed close to almost every resource node in the world. Sounds really boring though, therefore hopefully will happen on a limited scale.
It doesn't prevent alt-spawning completely though. I can imagine people just logging out when they found a node, create another char, rinse and repeat until you have an alt stationed close to almost every resource node in the world. Sounds really boring though, therefore hopefully will happen on a limited scale.
Too old to rock-n-roll, too young to die.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Deplete rare resources on launch day
You havn't been here long enough, else you would know that exactly this will happen for every resource that is remotely interesting.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020