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Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
New quest givers; Talking Whales.
Name, that's all i've really got.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: New quest givers; Talking Whales.
It would be better mermaids, silvans and goblins.
Excuse me, I don't speak English.
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abt79
- Posts: 1629
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: New quest givers; Talking Whales.
A giant, ancient (that is, non-despawning) whale that moves around the ocean and gives quests would be a very interesting addition IMO
And unlike most quest givers destroying it would be actually difficult #RIPGerdgen
And unlike most quest givers destroying it would be actually difficult #RIPGerdgen
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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: New quest givers; Talking Whales.
1. It is necessary to build a knarr.abt79 wrote:A giant, ancient (that is, non-despawning) whale that moves around the ocean and gives quests would be a very interesting addition IMO
And unlike most quest givers destroying it would be actually difficult #RIPGerdgen
2. Potential ambush site.
I read viewtopic.php?f=48&t=62818 and am not inspired by the prospect. I do not mind, just do not feel the excitement.
Excuse me, I don't speak English.
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abt79
- Posts: 1629
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: New quest givers; Talking Whales.
I fail to see how a free-moving big whale could really be an ambush site, but maybe it could only be for higher-end quests?2d0x wrote:1. It is necessary to build a knarr.abt79 wrote:A giant, ancient (that is, non-despawning) whale that moves around the ocean and gives quests would be a very interesting addition IMO
And unlike most quest givers destroying it would be actually difficult #RIPGerdgen
2. Potential ambush site.
I read viewtopic.php?f=48&t=62818 and am not inspired by the prospect. I do not mind, just do not feel the excitement.
There would, like all quest givers, probably be more than one
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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: New quest givers; Talking Whales.
Based on the need for knarr, I suggested that the reward should be high. Based on the "whale" (not "whales"), I assumed that he was alone. If several such whales will drift along the coasts and you can swim by boat, then these are ordinary quest givers, of course.abt79 wrote:I fail to see how a free-moving big whale could really be an ambush site, but maybe it could only be for higher-end quests?2d0x wrote:1. It is necessary to build a knarr.abt79 wrote:A giant, ancient (that is, non-despawning) whale that moves around the ocean and gives quests would be a very interesting addition IMO
And unlike most quest givers destroying it would be actually difficult #RIPGerdgen
2. Potential ambush site.
I read viewtopic.php?f=48&t=62818 and am not inspired by the prospect. I do not mind, just do not feel the excitement.
There would, like all quest givers, probably be more than one
Excuse me, I don't speak English.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: New quest givers; Talking Whales.
New profession: whaling. Hunt these gigant creatures for their blubber to supply the much needed oil for lamps as the caves are dark again.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020