Sand & Glass

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Fierce_Deity
Posts: 783
Joined: Thu Feb 12, 2015 4:11 pm

Sand & Glass

Post by Fierce_Deity »

They are a bit weak as far as other materials go for creating curiosities. Maybe thats good since its an infinite resource, but I feel like more dynamics could be added to give it more value. Since caves are getting biomes soon, and oceans are coming into play, I think this is a good time to add in new types of sand, glass, and curios. Maybe blue sand for caves. Would be neat to see it fit into the world generation! A way to crush sandstone into sand would be neat too, for really high Q sand later in the game when lower levels are being mined.

Not 100% on this, but I'm pretty sure shovels still don't affect the speed of digging up sand, and well thats just absurd.
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2d0x
Posts: 782
Joined: Wed Dec 21, 2016 4:09 am
Location: Russia

Re: Sand & Glass

Post by 2d0x »

1 glass = 3 sand + 1 quartz?
Excuse me, I don't speak English.
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Yorla
Posts: 166
Joined: Tue Apr 19, 2016 12:37 am

Re: Sand & Glass

Post by Yorla »

As far as I know there was no sandstone below lvl 1 mine. Too soft I suppose. :) Maybe it will change of course. So maybe the quartz for another type of "crushed" sand?
And here I should apologize for my spelling... But I won't! Deal with it :P
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Granger
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Joined: Mon Mar 22, 2010 2:00 pm

Re: Sand & Glass

Post by Granger »

Fierce_Deity wrote:They are a bit weak as far as other materials go for creating curiosities.
Only because other curiosites get to absurd qualities sooner than later.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020

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