add a broom tool which is used to 'clean' decay/vines off pavement tiles.
perhaps when used it would autoclean adjacent tiles until either theyre all clean or you have to move to the next spot.
I mostly want to see broom bots endlessly sweeping villages in some sort of sisyphean hell.
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ricky
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Push broom to clean pavement
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Ysh
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Re: Push broom to clean pavement
I think pavement does not decay on claim.ricky wrote:add a broom tool which is used to 'clean' decay/vines off pavement tiles.
perhaps when used it would autoclean adjacent tiles until either theyre all clean or you have to move to the next spot.
I mostly want to see broom bots endlessly sweeping villages in some sort of sisyphean hell.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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DPblH
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Re: Push broom to clean pavement
Adventure - Destroy. Shift+RMB on vine.ricky wrote:add a broom tool which is used to 'clean' decay/vines off pavement tiles.
perhaps when used it would autoclean adjacent tiles until either theyre all clean or you have to move to the next spot.
I mostly want to see broom bots endlessly sweeping villages in some sort of sisyphean hell.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Push broom to clean pavement
Vines should stop growing for a while / being reduced in size / removed whenever a character passes over a tile. Shouldn't be that one character clears a path across a jungle by passing through it once, but enough that a somewhat frequented path stays clear of vines and the paving intact.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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replikant8
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Re: Push broom to clean pavement
A good way to spend dev time on? Seriously, who needs that kind of stuff, it affects only decaying villages and I thought the whole point of decay was to make ruins look like ruins and long abandoned villages disappear as the time goes on?Granger wrote:Vines should stop growing for a while / being reduced in size / removed whenever a character passes over a tile. Shouldn't be that one character clears a path across a jungle by passing through it once, but enough that a somewhat frequented path stays clear of vines and the paving intact.
Discord: Niklot#3126
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Granger
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Re: Push broom to clean pavement
I was thinking about stuff like a paved paths from your village to the local cave or fishing spot, a road to the neighbour village (, ...) so stuff like that dosn't need to be claimed to prevent it from decaying when it's used frequently enough.replikant8 wrote:A good way to spend dev time on? Seriously, who needs that kind of stuff, it affects only decaying villages and I thought the whole point of decay was to make ruins look like ruins and long abandoned villages disappear as the time goes on?Granger wrote:Vines should stop growing for a while / being reduced in size / removed whenever a character passes over a tile. Shouldn't be that one character clears a path across a jungle by passing through it once, but enough that a somewhat frequented path stays clear of vines and the paving intact.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Hrenli
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Re: Push broom to clean pavement
Then it sort of cries for another supplementary feature - stomp any kind of non-paved terrain into road if hearthlings are walking over it often enough. Not sure how interesting or practical the whole thing would be but it sounds interesting from aesthetics point of view.Granger wrote:I was thinking about stuff like a paved paths from your village to the local cave or fishing spot, a road to the neighbour village (, ...) so stuff like that dosn't need to be claimed to prevent it from decaying when it's used frequently enough.
Too old to rock-n-roll, too young to die.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Push broom to clean pavement
FYI: I already suggested that feature here.Hrenli wrote:Then it sort of cries for another supplementary feature - stomp any kind of non-paved terrain into road if hearthlings are walking over it often enough. Not sure how interesting or practical the whole thing would be but it sounds interesting from aesthetics point of view.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020