Bears should build up speed

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
overtyped
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Bears should build up speed

Post by overtyped »

When they chase you, because that's how they do irl. Maybe boars too.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Bears should build up speed

Post by jorb »

More physics in movement would be nice in general, but difficult to do.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
overtyped
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: Bears should build up speed

Post by overtyped »

jorb wrote:More physics in movement would be nice in general, but difficult to do.
What if it crawls for a second, then walks for 2 seconds, and builds up that way? It doesn't need to be too fluid.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
Bauta
Posts: 58
Joined: Tue Aug 15, 2017 1:36 pm

Re: Bears should build up speed

Post by Bauta »

They should start tumbling if running downhill, gaining IP every rotation or so.
world 5: sprucecap
world 6: hermit
world 7: sprucecap
----
world 10: hermit

Return to “Critique & Ideas”