Simple thing that actually breaks a game.
hearthing back costs are unnacteptabe. make it like 1-2% of travel weariness maybe - no matter the way, or simply remove costs of hearthing back!
simple tutorial (if u follow) gives u 5% travel weariness to complete "walk further away from hf, and tele back to it" (or something named like that)
hearthing back shouldnt cost a thing.
vote up, weve all got used to it.
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MagicManICT
- Posts: 18435
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Re: W11 Hearthing back
Legacy mechanic. TW doesn't prevent hearth home,only charter and road travel. I have been expecting this since w8 was released, really.
Will have to say playing without it has been nice, but there's just been too much bouncing around. Travel should have a cost.
Also, moved to C&I.
Will have to say playing without it has been nice, but there's just been too much bouncing around. Travel should have a cost.
Also, moved to C&I.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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jorb
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Re: W11 Hearthing back
That. Not game breaking.MagicManICT wrote:Legacy mechanic. TW doesn't prevent hearth home,only charter and road travel.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Undercio
- Posts: 37
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Re: W11 Hearthing back
May be legacy stuff, still one that shouldnt be used (if legacy, make a legacy wine too to reduce tw)
its not fair, hfing back shouldnt give any debuff... making roads use tw is well enough... the only one positive changes about tw is will vs charisma.
its not fair, hfing back shouldnt give any debuff... making roads use tw is well enough... the only one positive changes about tw is will vs charisma.
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MagicManICT
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Re: W11 Hearthing back
I never had an issue with TW in legacy unless I was hopping around various villages or roads. Road networks were usually split up and players planned for longer journeys by carrying wine and other reducing items. I'm not going to say that it's too harsh or not as of yet. testing needed.
Will say we could use that spruce bed back, though, so we can start sleeping off the travel weariness. Otherwise we have to wait for cloth to build beds.
Will say we could use that spruce bed back, though, so we can start sleeping off the travel weariness. Otherwise we have to wait for cloth to build beds.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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infectedking3
- Posts: 93
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Re: W11 Hearthing back
Did you add a better way to remove TW instead of just beds and heartwood leaves? Or just going to leave it as more crippling? Legacy had wine to reduce TW, so it was manageablejorb wrote:That. Not game breaking.MagicManICT wrote:Legacy mechanic. TW doesn't prevent hearth home,only charter and road travel.
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iamahh
- Posts: 1806
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Re: W11 Hearthing back
fast travel is cancer
just make a tatching bed and sleep
just make a tatching bed and sleep
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Scilly_guy
- Posts: 337
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Re: W11 Hearthing back
Its in there, just can be built from any thatching material.MagicManICT wrote:Will say we could use that spruce bed back, though, so we can start sleeping off the travel weariness. Otherwise we have to wait for cloth to build beds.
I agree that the TW cost is a bit steep, perhaps if there was a range (a few minimaps) where it cost VERY little. Mind you, we're all new characters, maybe once we have some stats it will be more affordable.
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MagicManICT
- Posts: 18435
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Re: W11 Hearthing back
Must have missed it, then, or haven't picked up the needed skill(s) yet.Scilly_guy wrote: Its in there, just can be built from any thatching material.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.