Sooo, now the roads are blocked by other wooden roadsigns, in my case, or by the road itself if not place correctly. Cool. I don't have problems with this or TW.
But I'm pondering, why can't I destroy my own damn road even with 10 str? I've built it myself a few sec ago and have to wait for my stats to increase? This doesn't make sense, being able to build something and couldn't destroy it, or disassemble it (as this function isn't in the game yet).
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Roads(the endless complain)
I agree: being able to build something that instantly is too hard to destroy is silly.
The game should track who built what and when to give an (at least temporary) buff to destruction so mistakes made can be rectified in a timely fashion.
The game should track who built what and when to give an (at least temporary) buff to destruction so mistakes made can be rectified in a timely fashion.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jorb
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Re: Roads(the endless complain)
Would have to agree with OP. Will look at it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Roads(the endless complain)
You can smash roads, with 10 str, provided you are destroying the end points.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Roads(the endless complain)
Nice solution. Thank you.jorb wrote:You can smash roads, with 10 str, provided you are destroying the end points.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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waskander
- Posts: 10
- Joined: Mon Mar 06, 2017 11:14 am
Re: Roads(the endless complain)
jorb wrote:You can smash roads, with 10 str, provided you are destroying the end points.
Oh. That was fast. Thanks
(Even if I have to destroy half my road and it takes all my stamina, but this is a good solution too.)
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Roads(the endless complain)
That isn't an update, it has always been that way (that it's easier to destroy road signs from a dangling end than in the middle).waskander wrote:jorb wrote:You can smash roads, with 10 str, provided you are destroying the end points.
Oh. That was fast. Thanks![]()
But it still isn't for other stuff, like village banners.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
Re: Roads(the endless complain)
It would be nice if we had a little bit of a boost to destroy stuff in general on our own claims... I botched my palisade slop by 2 dirt and can't fix it today 
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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shubla
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Re: Roads(the endless complain)
In game called wurm it takes a great effort to build roads, people still build them as a community projects.

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