Light in caves

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Fostik
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Light in caves

Post by Fostik »

Make it so that when you using light source in cave it will significantly decrease chance of cavein
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My experience of market building in W13
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CloudJhi
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Re: Light in caves

Post by CloudJhi »

Actual incentive to mine as god intended. +1
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W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
Hrenli
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Re: Light in caves

Post by Hrenli »

The is a problem though. Right now cave-ins aren't controlled by RNG, so there is no chance to decrease. There are tiles which would trigger a cave-in and there are tiles which don't. How exactly are you proposing to apply light on that scheme? Is the proposal to make cave-ins from those special tiles random instead of certain depending on the amount of light?
Too old to rock-n-roll, too young to die.
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MagicManICT
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Re: Light in caves

Post by MagicManICT »

My mistake. I completely read the thread wrong. Thread open.
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