Alt camping in localied resources are problem and i found a solution.
Make the localized resources spawn guards when they are collectable. That will kill the alts and force the players come with groups to take resource.
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avros008
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About Localized Resources
dafels wrote:the midges are not the problem,
you're the problem
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2d0x
- Posts: 782
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Re: About Localized Resources
That is, lone players (hermits) will not be able to get resources?avros008 wrote:...and force the players come with groups to take resource.
Excuse me, I don't speak English.
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Saxony4
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- Location: Atlantic Ocean
Re: About Localized Resources
Stupid. Locks resources to those who can't or don't want to join groups and then high level titans later on can just do it by themselves.
loftar wrote:git da mony
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avros008
- Posts: 486
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Re: About Localized Resources
Hermits may found friends and do teamwork then.2d0x wrote:That is, lone players (hermits) will not be able to get resources?avros008 wrote:...and force the players come with groups to take resource.
İts not stupid. At least you will face with real player than stupid ass robot stealing your stuff.Saxony4 wrote:Stupid. Locks resources to those who can't or don't want to join groups and then high level titans later on can just do it by themselves.
dafels wrote:the midges are not the problem,
you're the problem
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Fierce_Deity
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Re: About Localized Resources
Resources just need a radius around them that prevents those who logged out near them from spawning, forcing them to go to hearthfire. They should also prevent hearthfires from being built to close. Your guards idea has some merit, but seems kind of heavy handed.
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Tribunal
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Re: About Localized Resources
Bad idea.
A good idea would to post some answer, like a tricky question pops when you try to get the resource. (just a funny logic in the question) to make things funnier.
A good idea would to post some answer, like a tricky question pops when you try to get the resource. (just a funny logic in the question) to make things funnier.
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Saxony4
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Re: About Localized Resources
Literally defeats the whole idea of being a hermit.avros008 wrote:Hermits may found friends and do teamwork then.
You think people wouldn't make bots for that too?avros008 wrote:İts not stupid. At least you will face with real player than stupid ass robot stealing your stuff.
loftar wrote:git da mony
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2d0x
- Posts: 782
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- Location: Russia
Re: About Localized Resources
Suppose (also assume that the hermit has friends in this game), but what will this hermit get? 1/6 of an ancient root or pit clay or etc?avros008 wrote:...Hermits may found friends and do teamwork then...
Excuse me, I don't speak English.
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avros008
- Posts: 486
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Re: About Localized Resources
If they made it, i think they will deserve itSaxony4 wrote:Literally defeats the whole idea of being a hermit.avros008 wrote:Hermits may found friends and do teamwork then.You think people wouldn't make bots for that too?avros008 wrote:İts not stupid. At least you will face with real player than stupid ass robot stealing your stuff.
Better than nothing at all2d0x wrote:Suppose (also assume that the hermit has friends in this game), but what will this hermit get? 1/6 of an ancient root or pit clay or etc?avros008 wrote:...Hermits may found friends and do teamwork then...
dafels wrote:the midges are not the problem,
you're the problem
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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: About Localized Resources
What is better? And how do you imagine this? Went for a resource, got wounds and thanks...avros008 wrote:Better than nothing at all2d0x wrote:Suppose (also assume that the hermit has friends in this game), but what will this hermit get? 1/6 of an ancient root or pit clay or etc?avros008 wrote:...Hermits may found friends and do teamwork then...
In general, this is an old idea for new high-level resources (actually the same dungeons).
Excuse me, I don't speak English.