Make the natural quality of trees reflect their growth speed in that region.
If a tree would grow at double speed, make it's q, found in the wild, 40
If a tree would grow at half speed, make it's q, found in the wild, 2.5
That way we can tell how fast trees should grow without making us watch.
-
Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: Tree Growth Speed
There should not be quality 40 trees in the wild.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Tree Growth Speed
The suggestion would mess with quality advancement too much.
So far I'm keeping an eye on what trees are growing naturally as babies and going to check if maybe those are what grows in the area. Herb table is a bit off though because I'm a non-faction noob.
So far I'm keeping an eye on what trees are growing naturally as babies and going to check if maybe those are what grows in the area. Herb table is a bit off though because I'm a non-faction noob.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
MooCow
- Posts: 277
- Joined: Tue Sep 17, 2013 7:35 pm
Re: Tree Growth Speed
There also shouldn't be trees that grow at double speed. Trees that grow that fast would be a far bigger problem than their starting q. In previous worlds I have personally witnessed q60, water, clay, and soil. I know much higher exist. A group of no-lifers could have q40 trees by now.Burinn wrote:There should not be quality 40 trees in the wild.
If it would mess with quality advancement too much, just remove/reduce the square root expression. Now a tree that grows at double speed would be q20. Assuming that jorbtar put in a reasonable spread of tree growth speed variation, a q20/q40 tree would be less than absolute highest you could ever see in the wildSevenless wrote:The suggestion would mess with quality advancement too much.
My suggestion is simply to hijack the natural quality of trees to give information to the player. Information that would be very difficult to get otherwise. It gives information to the player it a simple a clear message that these trees are just better in this location.
I personally find the idea of questing it to find a high speed tree spot infinitely more fun than watching them grow real close.
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Tree Growth Speed
Think of it not as trees growing at double speed, but trees growing slower because they're in the wrong soil and water conditions. Perspective is important.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Tree Growth Speed
MooCow wrote: A group of no-lifers could have q40 trees by now.

q40? Casuals
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.