I ate 1 table full of roasted fish of various species, and got 1 intelligence from it. And I need 24 fep points for one stat increase. Now I must wait 2 days to get 1 more intelligence?
Devs pls.
Eating to get lot of stats is way more fun than this.
If players stop feeling that they are progressing in the game, they will stop playing it. 100% guaranteed.
You should rethink your approach to quality and stat things....
People who bot and play the game 24/7 will always be ways ahead of the noobs, at least the current changes to satiations are not going to stop them getting higher stats than "normal" players. Instead, current changes make the game feel that you are just not progressing at all, which makes you want to feel to quit the game.
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shubla
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Satiations too high

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Vigilance
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Re: Satiations too high
tbh you couldve used a better case for this, like ozzy's meat pie picture or screenshot any sausage in the game
but yeah each food has way too high satiations right now
but yeah each food has way too high satiations right now

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aikidragon
- Posts: 202
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Re: Satiations too high
What if satiations refreshed at a faster rate, slowly decreasing to what currently rate it is now upon reaching a certain max attribute?
For example: A new spawn will have double the satiation refresh rate and it will slowly decrease to the 2 days refresh when reaching a certain value for an attribute. The same could go for hunger, i suppose. This would give new players and/or new characters a faster start.
For example: A new spawn will have double the satiation refresh rate and it will slowly decrease to the 2 days refresh when reaching a certain value for an attribute. The same could go for hunger, i suppose. This would give new players and/or new characters a faster start.
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Vigilance
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Re: Satiations too high
i dont have any idea what you mean tbh

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Fostik
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Re: Satiations too high
The case when 1 top figter can eat with timing satiations, and restoring hunger with quests is pretty enough for devs to nerf this system for all other players.
I only hoping on review of this system, removing hunger system or buffing tables, because i just stuck on 60 int 80 str stats, and can only make 1-2 fep gains per day without hurting my hunger too mutch...
I only hoping on review of this system, removing hunger system or buffing tables, because i just stuck on 60 int 80 str stats, and can only make 1-2 fep gains per day without hurting my hunger too mutch...
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My experience of market building in W13
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Alitis
- Posts: 123
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Re: Satiations too high
Satiations are much better than W10. It was rediculous I think...
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MadNomad
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Re: Satiations too high
this indeed is awful
devs should not limit us that much! unless they want us to log in once every week!
devs should not limit us that much! unless they want us to log in once every week!
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overtyped
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Re: Satiations too high
Satiations seem fine, it lets you try new foods instead of eating one thing.
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MadNomad
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Re: Satiations too high
okovertyped wrote:Satiations seem fine, it lets you try new foods instead of eating one thing.
make a new guide on how to fep then!
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Zepar72
- Posts: 226
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Re: Satiations too high
"I can't play this game, devs fix it pls" . .
Every day, every new thread, complaining about pretty much every single thing about this game . .
If you eat beginners food and overeat it, don't be surprised your satiations rised sky high. You could dry it to get better value out of it, not to mention there's lots of other types of food you can use in the meantime. That's what satiation is for, to prevent players from overfeeding themselves on one type of food, just what you've done.
Every day, every new thread, complaining about pretty much every single thing about this game . .
If you eat beginners food and overeat it, don't be surprised your satiations rised sky high. You could dry it to get better value out of it, not to mention there's lots of other types of food you can use in the meantime. That's what satiation is for, to prevent players from overfeeding themselves on one type of food, just what you've done.
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