Can we just have all forageable curios to be like normal forageables, make them less common or whatever just make them spawn like normal shit.
I really dont like the idea of shit like boletes having 0% spawn rate because you're in the wrong time frame of their spawn. You can spend days upon days trying to find them but you literally cannot find them beacause their mechanic wont allow them to spawn so just make them spawn at normal rates please? Same shit for curios like edels and glimmers i noticed that their spawn rates went down to near 0% per day for me.
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HasseKebab
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Sevenless
- Posts: 7704
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Re: please make all forageables into actual forageables
I prefer this system, I did not like the cupboards upon cupboards of bluebells and flotsam botters managed to accumulate. The fate system, and this system following, seem to have helped with that (although in part it was also tied to nerfing foraging by creating viable crafted alternatives for mid-late game). Also it's kind fun to get a string of good luck once in a while. As for your credo if that's what this is about, dump that shit and eat the quest or LP cost.
Also worth noting, I think the spawn windows are individual per character and tied to variety like experiences. Spamming the same activity constantly will reduce your luck factor to 0. You get all the normal things, but none of the special ones. Having lots of variety in your gameplay will increase your luck windows. Personal observation mind, not dev confirmed.
Also worth noting, I think the spawn windows are individual per character and tied to variety like experiences. Spamming the same activity constantly will reduce your luck factor to 0. You get all the normal things, but none of the special ones. Having lots of variety in your gameplay will increase your luck windows. Personal observation mind, not dev confirmed.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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MagicManICT
- Posts: 18435
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Re: please make all forageables into actual forageables
What mechanic are you referring to? they have a preferred biome and certain spawn chance.HasseKebab wrote: I really dont like the idea of shit like boletes having 0% spawn rate because you're in the wrong time frame of their spawn. You can spend days upon days trying to find them but you literally cannot find them beacause their mechanic wont allow them to spawn so just make them spawn at normal rates please? Same shit for curios like edels and glimmers i noticed that their spawn rates went down to near 0% per day for me.
FYI, the fate system was ditched after w8, maybe during?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Sevenless
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Re: please make all forageables into actual forageables
What I'm referring to isn't the fate system, but what I believe they replaced it with.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: please make all forageables into actual forageables
Just nerfing spawn rates to "very low?" That's exactly what we have now and what was asked for in the first post as far as i'm aware. I really don't know what mechanic is being referred to if not the old Fate mechanic.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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shubla
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Re: please make all forageables into actual forageables
I dont know what the current system is, but it sucks!!!!
I once had a quest to find uncommon snapdragon, I searched for hours on different days on the right biomes, and found 0 of them.
Some time later, I started finding them all the time. ( Did not increase my perc or exp between )
I once had a quest to find uncommon snapdragon, I searched for hours on different days on the right biomes, and found 0 of them.
Some time later, I started finding them all the time. ( Did not increase my perc or exp between )

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Audiosmurf
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Re: please make all forageables into actual forageables
As we all know, if you can't find the exact thing you're looking for any time you want to, the game is broken.
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abt79
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Re: please make all forageables into actual forageables
Audiosmurf wrote:As we all know, if you can't find the exact thing you're looking for any time you want to, the game is broken.
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budzilla
- Posts: 184
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Re: please make all forageables into actual forageables
I've been looking for 2 bladderwrack for the past 5 days now for my credo, searching every beach and skargard biome on the southern continent, and haven't found a single one. Wiki suggests 250 exp*per needed, I'm at over 1400...
Something is definitely wrong.
Something is definitely wrong.
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Audiosmurf
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Re: please make all forageables into actual forageables
The wiki, more than likely.budzilla wrote:Something is definitely wrong.
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