I was thinking about Beehives today and how much better the new dynamic is (though I feel largely unpolished) and thought we might see another insect friend to help us in our efforts. All chances and increases are based on the quality of the butterfly house.
Materials: Glass, Silk, Boards, Any Metal, Silk.
Results: Reduce Chance of trees stunting, Increase Tree Fruit Yield, Garden Pot Yield, Butterfly Wings, Butterfly Dust (Curios)
I feel that butterflies should have a lifecycle similar to silk moths, and require a similar degree of tending to yield these kinds of results. In addition, they should need to be fed with flowers like dandelions and clover (Encouraging their production in Garden Pots). All elements would, of course, be quality dependent on all aspects of the Butterfly House and its residents.
Perhaps also include a new credo: Entymologist that allows the construction of butterfly houses (and has positive effects on silk production)
Discuss
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Butterfly Houses
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Butterfly Houses
Nice.
Maybe it could be done in a way that it would also accompany silkmoths (only one kind of them in at a time with the in-world graphics being species specific), to open a path away from using cupboards for them - so basically two for the cost of one (and a bit)...
Maybe it could be done in a way that it would also accompany silkmoths (only one kind of them in at a time with the in-world graphics being species specific), to open a path away from using cupboards for them - so basically two for the cost of one (and a bit)...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Lepidopterarium (Moth/Butterfly House)
Would certainly be nice to not have to use cupboards to handle silkmothing. Even better if it comes with an additional cost in materlals, which this does.Granger wrote:Nice.
Maybe it could be done in a way that it would also accompany silkmoths (only one kind of them in at a time with the in-world graphics being species specific), to open a path away from using cupboards for them - so basically two for the cost of one (and a bit)...
Could just be renamed Lepidopterarium.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.