As salt became completely useless and worthless in this world, can we speak about it's reworking?
Hunger system is a big problem for gaming and i hope it will be removed soon, so the question 'what should we do with salt' will be actual.
The idea is return 125% satiations for salt, and make it so that eating salt will give you +25% of satiations for random satiation, with cap of 125%, or just only satiation for all food groups 'food'. That buff should slowly decay over time.
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Fostik
- Posts: 2525
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- Location: EU
Salt rework
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My experience of market building in W13
My experience of market building in W13
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Vassteel
- Posts: 718
- Joined: Thu Aug 15, 2013 12:38 pm
Re: Salt rework
salt shouldnt be a static resource. it should be collected form ground deposits or via processing seawater.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Salt rework
Salt could also potentially be converted into a spice that impacts the FEP/satiation/whatever of a food it's added to. Probably more than 1 use per collection but still.
Still possible we keep the hunger system and decouple it from energy though, so salt might be fine where it is with tweaks.
Still possible we keep the hunger system and decouple it from energy though, so salt might be fine where it is with tweaks.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system