With the fuel bug fixed a very inconvenient thing emerged. As u may know an Urn, a Pot and a Garden Pot requires a fully fueled kiln to fire or 30 branches to be exact. But sometimes an additional branch is needed. So, until W11 that was not a problem at all, since we could add another good branch and go on. But now in this case all firing progress is reset - so either fire this again or/and monitor progress so that one adds another branch if needed.
So, I'd suggest make all that more consistent:
2 branches - bricks and all food;
6 branches - curios and bone ash;
12 branches - all symbel and ash from foods;
24 branches - all large pottery (including treeplanter's pot).
Exact values are the subject of discussion, but the main idea is to add consistency AND to reduce somewhat the maximum branches needed to fire large pots. Of course, the increased fuel capacity of a kiln (say, to 35 branches) also solves that issue, but I (personally) do not like this.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Firing Pottery
This, please. There's no need to turn pottery into steelmaking.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Field
- Posts: 220
- Joined: Thu Dec 14, 2017 3:55 pm
Re: Firing Pottery
This is pretty much non issue however, all the recipes (like gardening pot) that need something like whatever the max sticks is:
1) put max sticks in, light thing up
2) wait for a few moments (not that demanding)
3) put in another stick
Problem solved.
1) put max sticks in, light thing up
2) wait for a few moments (not that demanding)
3) put in another stick
Problem solved.

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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Firing Pottery
Because it's solvable by players doesn't make it a good mechanic.Field wrote:This is pretty much non issue however, all the recipes (like gardening pot) that need something like whatever the max sticks is:
1) put max sticks in, light thing up
2) wait for a few moments (not that demanding)
3) put in another stick
Problem solved.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Field
- Posts: 220
- Joined: Thu Dec 14, 2017 3:55 pm
Re: Firing Pottery
There's always room for improvement, sure. Might be that this is 5 seconds fix. Or something so insignificant that Jorbtar shouldn't bother with it.

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Ysh
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Re: Firing Pottery
If there are goods that must be fired for longer than maximum time fuel in kiln can burn, I think this should not be.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Firing Pottery
Imo make the burn time 29 sticks, occasionally it hits 30. Solves the issue with presumably a very quick fix in the code.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Firing Pottery
yeah, it's a 5 minute fix for a massive headache.Sevenless wrote:Imo make the burn time 29 sticks, occasionally it hits 30. Solves the issue with presumably a very quick fix in the code.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.