This might be a feature already for all I know, but here we go:
I suggest introducing unique items and/or events that is one of a kind and not reproducable within a worlds life time. You might as what the point of this would be and point out that this games content is player driven (which it is not entirely).
One example could be to give a player bonuses to abilities. That in it self is not very extragavant or even unusual and is kind of achieved through quests (gildings given as rewards). A more interesting feature would be the boon of being able to produce items of higher quality than everyone else. For instance a smith could be given the ability to give his/her swords an extra bonus that nobody else in the world could give giving him/her an edge in the market. A clothmaker could produce superior cloth or hats or whatever. Can this system be abused? Not really since it would be limited to one character. I guess someone could bot, but it would have a limited impact. If the feats are given randomly and very rarely botting would give a small, but maybe not very big advantage.
How would these perks be distributed? It could be through the horid quest system. It could be given through doing credos? It also could be given randomly (once per world to one character) while doing relevant actions: smith smithing, clothier ..clothing, farmer farming etc...
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Agame
- Posts: 244
- Joined: Wed Jan 16, 2019 8:10 am
Re: Super rare items/events/skills/perks
The idea is nice and good. But ain't it what the credos already do? Or... your idea is to get about what credos give, but without the actual credo? Not sure I understand.
As a rule of thumb, everything that makes life easyer and less boring/grinding for players is a great idea. Everything that makes the game harder is crap coming from sadistic tendencies of Jorbtar helped by the few players with the same kind of disorders.Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.
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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: Super rare items/events/skills/perks
Everyone can get credos if given enough time/effort. Only one can get a specific feat. The feat would be give randomly. It would kind of represent innate talent or luck of the character giving a certain edge in a certain area of expertise.Agame wrote:The idea is nice and good. But ain't it what the credos already do? Or... your idea is to get about what credos give, but without the actual credo? Not sure I understand.

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pppp
- Posts: 403
- Joined: Sun Jun 20, 2010 7:30 pm
Re: Super rare items/events/skills/perks
Clothing is already unique because really good pieces come with a unique combo of artifacts. The combo already depends on player knowledge, character skill, luck and available resources.
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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: Super rare items/events/skills/perks
I think this is reproducable given enough attempts at certain skill Level?pppp wrote:Clothing is already unique because really good pieces come with a unique combo of artifacts. The combo already depends on player knowledge, character skill, luck and available resources.

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DPblH
- Posts: 432
- Joined: Wed Jun 09, 2010 4:57 pm
Re: Super rare items/events/skills/perks
Random sprucecap got really good thing. Dropped game because of total retardness. No more such items for everyone. Well done.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: Super rare items/events/skills/perks
If a random sprucecap gets the feat randomly and quits it would be as if that feat never existed and nobody would know about the "loss" or the feat.DPblH wrote:Random sprucecap got really good thing. Dropped game because of total retardness. No more such items for everyone. Well done.

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DPblH
- Posts: 432
- Joined: Wed Jun 09, 2010 4:57 pm
Re: Super rare items/events/skills/perks
So imagine then that they are already exist.dageir wrote:If a random sprucecap gets the feat randomly and quits it would be as if that feat never existed and nobody would know about the "loss" or the feat.DPblH wrote:Random sprucecap got really good thing. Dropped game because of total retardness. No more such items for everyone. Well done.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: Super rare items/events/skills/perks
I am not sure I follow your train of thought.DPblH wrote:So imagine then that they are already exist.dageir wrote:If a random sprucecap gets the feat randomly and quits it would be as if that feat never existed and nobody would know about the "loss" or the feat.DPblH wrote:Random sprucecap got really good thing. Dropped game because of total retardness. No more such items for everyone. Well done.
