New key for gates, less than master key, more than slave key

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
SlicingTheMoon
Posts: 192
Joined: Wed Sep 02, 2015 12:45 pm

New key for gates, less than master key, more than slave key

Post by SlicingTheMoon »

Simpel make a new gate / new lock for the gates or a new key where you do not need the master key to walk through it from both ways.

Maybe a "Sub-Master Key" where it works like a master key except you can not change the locks, for example.
Always working on intelligent Village Designs.
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: New key for gates, less than master key, more than slave

Post by shubla »

Good idea. Key to open gate from both sides but not able to change the lock would be nice addition indeed!
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
Ysh
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: New key for gates, less than master key, more than slave

Post by Ysh »

So we will have three tier of key:
  • Master key - Change locks, open door from either side.
  • House slave key - Open door from either side.
  • Field slave key - Open door from inside only.
I guess this seem reasonable to me, though I am not sure how needed it really is.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
budzilla
Posts: 184
Joined: Sat Feb 02, 2019 3:27 am
Location: Canada

Re: New key for gates, less than master key, more than slave

Post by budzilla »

There should be three variations

-Slave Key: Does exactly as it does currently, only works to open gates from the inside.
-Master Key: Again, same functionality as before. Can be used to change locks.
-Key: Works like you would expect any regular key to work. Can be used from both the inside and outside, but cannot be used to change locks.
User avatar
Aceb
Posts: 1831
Joined: Wed Jun 16, 2010 2:34 pm

Re: New key for gates, less than master key, more than slave

Post by Aceb »

You can always use glass key if You're lazy to do two gates leading into opposite direction.
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
Vassteel
Posts: 718
Joined: Thu Aug 15, 2013 12:38 pm

Re: New key for gates, less than master key, more than slave

Post by Vassteel »

-1 for bi directional slave key its to risky just HF back in if you need to open a gate
jorb wrote:Stop shitposting.
User avatar
Sevenless
Posts: 7704
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: New key for gates, less than master key, more than slave

Post by Sevenless »

This will be a great addition for raiders, they'll love this feature.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Riou1231
Posts: 710
Joined: Fri Mar 26, 2010 1:50 am

Re: New key for gates, less than master key, more than slave

Post by Riou1231 »

Meanwhile, smarter players would still be using slave keys and a poor noob who didn't know any better would use this new key. Don't think something like this is really needed.
I like apple juice.
MadNomad
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Re: New key for gates, less than master key, more than slave

Post by MadNomad »

Aceb wrote:You can always use glass key if You're lazy to do two gates leading into opposite direction.
according to the wiki "Glass keys can only be used to open gates from inside"

and it would take a lot longer to make enough of these anyway
User avatar
2d0x
Posts: 782
Joined: Wed Dec 21, 2016 4:09 am
Location: Russia

Re: New key for gates, less than master key, more than slave

Post by 2d0x »

SlicingTheMoon wrote:Simpel make a new gate / new lock for the gates or a new key where you do not need the master key to walk through it from both ways.

Maybe a "Sub-Master Key" where it works like a master key except you can not change the locks, for example.
Just place two gates in a row that open in different directions and use the slave key.
Excuse me, I don't speak English.

Return to “Critique & Ideas”