And remove the ability to see when it's gonna respawn (or make it so inspect tells you only an approximate +-1 days of respawn).
It will help casual players a bit.
Right now in my area it's almost impossible to pick one since it's camped by alts.
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proknah
- Posts: 179
- Joined: Sat Jun 18, 2011 4:55 pm
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Randomize localized resources refill time (by like 10-20
No, it won't. I've seen this "random respawning" on world stuff in other games, and it's always the top tier players that get it... well, maybe not always. Some games it is possible to ninja the drops from the fighting players. It's a rare occurrence, though.proknah wrote:It will help casual players a bit.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Randomize localized resources refill time (by like 10-20
I'm on the "Localized Resourced should despawn when harvested and respawn somewhere else" -party.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Vassteel
- Posts: 718
- Joined: Thu Aug 15, 2013 12:38 pm
Re: Randomize localized resources refill time (by like 10-20
i like it the way it is. if you want the resource put a vclaim on it if you want the resource someone else already has fight them for it. thats the reason their there to provide a conflict source.vatas wrote:I'm on the "Localized Resourced should despawn when harvested and respawn somewhere else" -party.
i would be ok with a randomised spawn timer tho
jorb wrote:Stop shitposting.
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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Randomize localized resources refill time (by like 10-20
+1 To me the whole point of localized resources is to provide a reason to PvP. Making the timer random or despawning/respawning resources removes that and replaces it with boring square by square scouting or tedious checking.Vassteel wrote:i like it the way it is. if you want the resource put a vclaim on it if you want the resource someone else already has fight them for it. thats the reason their there to provide a conflict source.vatas wrote:I'm on the "Localized Resourced should despawn when harvested and respawn somewhere else" -party.
Even a casual player should be able to pali, and defend, one resource if it's a priority for them.