Rid out RNG from foods.

Thoughts on the further development of Haven & Hearth? Feel free to opine!
pang8003
Posts: 3
Joined: Sun Feb 12, 2012 1:00 pm

Rid out RNG from foods.

Post by pang8003 »

https://imgur.com/a/D03Tbxn (How does uploaing image work? Curse for my intelligence)
Ate only one mushroom pie, and it has done this thing
And other 15 mushroom pies are stuck in graveyard-of-leftover-foods-cupboard in literally one day.
I totally agree with the purpose of satiation, like preventing one-food spamming(like BBB), but this is like playing russian rullete every time while eating foods.
It makes every diet plan to a piece of trash, and makes lucky titans grow over and over.
Just chainging 50%(20%) to 10%(100%) would be simplest solution I think.
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budzilla
Posts: 184
Joined: Sat Feb 02, 2019 3:27 am
Location: Canada

Re: Rid out RNG from foods.

Post by budzilla »

Highlight your link and hit the [Img] button to embed it.

As for the OP, satiations definitely need a nerf.
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azrid
Posts: 3647
Joined: Mon Oct 17, 2011 11:33 pm

Re: Rid out RNG from foods.

Post by azrid »

removing rng will make them realize its just the hunger mechanic and will force them to consider removing hunger
this hurts the devs
think about their well being
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Sevenless
Posts: 7704
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Rid out RNG from foods.

Post by Sevenless »

azrid wrote:removing rng will make them realize its just the hunger mechanic and will force them to consider removing hunger
this hurts the devs
think about their well being
tbh most suggestions about this topic have been to get rid of hunger and to fine tune this RNG instead.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

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Zepar72
Posts: 226
Joined: Mon Jan 15, 2018 2:36 am

Re: Rid out RNG from foods.

Post by Zepar72 »

Just keep a balanced diet and don't mass produce things with huge satiation risks?

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