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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Runestones shouldnt decay
They are messages written literally in stone for generations to come. Its stupid that they decay quite fast. They shouldn't.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Runestones shouldnt decay
Agreed. I was on a tour of the Southwestern United States a few years ago and saw petroglyphs carved in the rocks from around 600 to 2000 years ago (estimated). https://www.nps.gov/pefo/learn/historyc ... r-rock.htm
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Runestones shouldnt decay
Realism aside, I find it very important to discover the wisdom of hearthlings past. Such bold, beautiful sentences as "ur gey" and "сука блять"
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Field
- Posts: 220
- Joined: Thu Dec 14, 2017 3:55 pm
Re: Runestones shouldnt decay
Sometimes you find heartsecrets from ages past and realise that the people are still playing. I had that experience when I found F&I leader's hs in one random decayed hermitage. Would the runestone decay faster than the claim and hermitage's walls I'd never find it.

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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Runestones shouldnt decay
I agree! This kind of cultural heritage shouldn't be affected by decay so easily!Sevenless wrote:I find it very important to discover the wisdom of hearthlings past. Such bold, beautiful sentences as "ur gey" and "сука блять"
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Vassteel
- Posts: 718
- Joined: Thu Aug 15, 2013 12:38 pm
Re: Runestones shouldnt decay
there is no reason they should decay +1 fix it jorb
jorb wrote:Stop shitposting.
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Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: Runestones shouldnt decay
MagicManICT wrote:Agreed. I was on a tour of the Southwestern United States a few years ago and saw petroglyphs carved in the rocks from around 600 to 2000 years ago (estimated). https://www.nps.gov/pefo/learn/historyc ... r-rock.htm
Hearthlings liberal burning of wood has created acidic rain that wears away the stones.Vassteel wrote:there is no reason they should decay +1 fix it jorb
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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Vassteel
- Posts: 718
- Joined: Thu Aug 15, 2013 12:38 pm
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Field
- Posts: 220
- Joined: Thu Dec 14, 2017 3:55 pm
Re: Runestones shouldnt decay
B-but is it? w10 was normal and suddenly bam w11 oceans, and no hearthling has ever ventured to a place where raising crops is impossible due to too cold weather... In fact, do we even have rain? Ergo, runestones shouldn't decay.

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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Runestones shouldnt decay
Cultural heritage from Legacy era.
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Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)