Uprootable tree saplings

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
ErdTod
Posts: 577
Joined: Wed Sep 21, 2011 7:53 pm

Uprootable tree saplings

Post by ErdTod »

This was most likely already suggested, but first 5 pages of search didn't give me any similar threads, so here's what I really need in my HnH: ability to uproot and replant with own position and rotation saplings of trees (i.e. when they are <10% grown or whatever) - just like bushes. I would like to decorate my home with those sweet-looking trees, but it's very hard to plant them precisely from pots :(
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Uprootable tree saplings

Post by Granger »

Would like to have that too. <10% grown seems like a reasonable limit to being able to lift them.

On further thinking: as jorb seems to be completely disinterested in suggestions to turn stunting into a hefty (but not absolute) growth speed reduction... I would like to be able to lift stunted trees (any size) to replant them, so they could at least have a use in a bonsai garden.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
RickyRio
Posts: 93
Joined: Sun Apr 18, 2010 6:43 pm

Re: Uprootable tree saplings

Post by RickyRio »

Would also help when you accidentally drop the treeplanter's pot in a newly planted tree's hitbox.
User avatar
Robertzon
Posts: 1483
Joined: Mon Jan 03, 2011 11:51 pm

Re: Uprootable tree saplings

Post by Robertzon »

Wish they would add this indeed, sometimes the trees go just a little bit over one tile and you can't plant another tree next to it then..

Best way to plant so far is press ctrl + x so you have tile centering on and then position yourself right in the middle of the next tile you want to plant the tree on and plant it. Works 70% of the time and tree is right in the middle of the tile

Image
User avatar
ErdTod
Posts: 577
Joined: Wed Sep 21, 2011 7:53 pm

Re: Uprootable tree saplings

Post by ErdTod »

I'll shamelessly bump my own idea so it has one more chance to get noticed by devs :)
User avatar
Sevenless
Posts: 7704
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Uprootable tree saplings

Post by Sevenless »

I'm fine with this idea, but also want to note: Ambers ctrl+x "all right click centered on tile" helps make planting these in a nice fashion easier.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Uprootable tree saplings

Post by Granger »

Sevenless wrote:I'm fine with this idea, but also want to note: Ambers ctrl+x "all right click centered on tile" helps make planting these in a nice fashion easier.
While it centers on tile it dosn't allow to control rotation.
Being able to lift (and replant) a sapling would allow that.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Uprootable tree saplings

Post by shubla »

What if I lift a tree sapling and hold it up for weeks?
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
Robertzon
Posts: 1483
Joined: Mon Jan 03, 2011 11:51 pm

Re: Uprootable tree saplings

Post by Robertzon »

shubla wrote:What if I lift a tree sapling and hold it up for weeks?
It will stop growing?
loskierek
Posts: 691
Joined: Mon May 23, 2011 2:22 pm

Re: Uprootable tree saplings

Post by loskierek »

shubla wrote:What if I lift a tree sapling and hold it up for weeks?
you get free access to next mine level

Return to “Critique & Ideas”