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Nexit
- Posts: 217
- Joined: Tue Jan 15, 2019 1:27 am
Re: Logpiles?
jorb wrote:Stockpiles for everything. Infinite capacity.
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Logpiles?
not having a stockpile for logs is retarded.Nexit wrote:jorb wrote:Stockpiles for everything. Infinite capacity.
see homo sexuality trending,. do not do that.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Logpiles?
This comes up about once a month. Great idea. I won't say it has been promised (best we've gotten is a "Will consider"), but at a minimum logs are much like furniture and other large objects. The code for them probably isn't managed the same way as inventory objects, so it's not something as simple as just making a new type of stockpile.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Logpiles?
I would gladly accept a built stationary structure that held only log objects. as is, carts or wagons is the best way to deal with logs.
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The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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unfamed
- Posts: 3
- Joined: Thu Feb 23, 2017 5:02 am
Re: Logpiles?
Must be tree chopping day for other folks too. Had just thought to come suggest this as well. +1
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Logpiles?
I have suggested it before but devs dont care?

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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Logpiles?
yes, we really need that! cutting dense forests is awful without that (I cannot walk around), even if the area you want to cut isn't big at all
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Imaru
- Posts: 35
- Joined: Sun Feb 26, 2017 1:19 pm
Re: Logpiles?
Half of my claim is occupied by logs, today I even dreamed that I sawed them, I just sawed boards all night
... it's terrible! Give us the opportunity to stock them, please