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nosfirebird
- Posts: 79
- Joined: Wed Jan 30, 2019 9:47 pm
drinks should restore same amount
when i was drinking tea i had a dairy and fruit satiation dairy was going up by 2 but fruit was only going up by 1 every other gulp.... each drink should restore the same % for each food group.
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Sevenless
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- Location: Canada
Re: drinks should restore same amount
Why?
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Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
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Explanation of the logic behind the cooking system
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nosfirebird
- Posts: 79
- Joined: Wed Jan 30, 2019 9:47 pm
Re: drinks should restore same amount
tea does 2% dairy 1% nuts .5% fruitSevenless wrote:Why?
this makes nuts kinda useless and fruit entirely useless it should be 2% across the board since the satiations are so high
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: drinks should restore same amount
Do all food categories need to be equally useful? They're already pretty variable due to differing recipes/feps. Off hand, I'm pretty sure nuts are a mostly un-used category by players.
I'm not seeing why everything has to be identical.
I'm not seeing why everything has to be identical.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
nosfirebird
- Posts: 79
- Joined: Wed Jan 30, 2019 9:47 pm
Re: drinks should restore same amount
jorb changed the foods due to everyone using only a few select recipes he is wanting all the various food groups to be utilized.Sevenless wrote:Do all food categories need to be equally useful? They're already pretty variable due to differing recipes/feps. Off hand, I'm pretty sure nuts are a mostly un-used category by players.
I'm not seeing why everything has to be identical.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: drinks should restore same amount
Alright, touchee on that topic.nosfirebird wrote:jorb changed the foods due to everyone using only a few select recipes he is wanting all the various food groups to be utilized.Sevenless wrote:Do all food categories need to be equally useful? They're already pretty variable due to differing recipes/feps. Off hand, I'm pretty sure nuts are a mostly un-used category by players.
I'm not seeing why everything has to be identical.
Some food groups being un-drinkable but containing power foods would still get used, just in different proportions than other food groups. If the good recipes in that set are relatively easy to make, it can act as an indirect benefit to casual players given that the # of items people can eat is limited per day.
That's not to say it couldn't be identical, just that there's potential for a relatively balanced system as is.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
nosfirebird
- Posts: 79
- Joined: Wed Jan 30, 2019 9:47 pm
Re: drinks should restore same amount
issue is they dont contain power foods they contain identical food just with various fep categoriesSevenless wrote:Alright, touchee on that topic.nosfirebird wrote:jorb changed the foods due to everyone using only a few select recipes he is wanting all the various food groups to be utilized.Sevenless wrote:Do all food categories need to be equally useful? They're already pretty variable due to differing recipes/feps. Off hand, I'm pretty sure nuts are a mostly un-used category by players.
I'm not seeing why everything has to be identical.
Some food groups being un-drinkable but containing power foods would still get used, just in different proportions than other food groups. If the good recipes in that set are relatively easy to make, it can act as an indirect benefit to casual players given that the # of items people can eat is limited per day.
That's not to say it couldn't be identical, just that there's potential for a relatively balanced system as is.