One of the exciting things about mining is the element of surprise and the exploration of the unknown. I think it takes some of the fun out of it when you can instantly see all the nearby cave systems as soon as you go down a minehole. It's also quite abusable when you can hop into a cave near a village to see what their underground setup looks like and mine directly to it
I dont know how difficult it would be to implement but a minimap fog of war would be nice where map is darkened unless you have already discovered that area
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MightySheep
- Posts: 2536
- Joined: Fri Jul 22, 2011 1:18 pm
Underground minimap fog of war
Last edited by MightySheep on Sun Apr 21, 2019 7:13 pm, edited 1 time in total.
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Mr_Bober
- Posts: 579
- Joined: Thu Jan 31, 2019 8:51 pm
Re: Underground minimap fog of war
+1MightySheep wrote:One of the exciting things about mining is the element of surprise and the exploration of the unknown. I think it takes some of the fun out of it when you can instantly see all the nearby cave systems as soon as you go down a minehole. It's also quite abusable when you can hop into a cave near a village to see what their underground setup looks like and mine directly to it.
I dont know how difficult it would be to implement but a minimap fog of war would be nice where map is darkened unless you have already discovered that area.
I already dislike how you can just go around in any cave on any level without even a torch to make light. The caves are way too bright, and with custom clients u can just get daylight in it...
So yes, I agree anything that makes underground life feel more like exploring and less like looking at a map is ok with me!
Personally I would bring back the old map making system from legacy. that was fun!
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Lyrroth
- Posts: 428
- Joined: Mon Apr 24, 2017 1:35 am
Re: Underground minimap fog of war
yeeeeeeeeeeeeeeeeees
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AntiBlitz
- Posts: 638
- Joined: Sun Sep 25, 2011 11:43 am
Re: Underground minimap fog of war
i believe a general fog of war would be a great addition to the game, and more so one for caves. Though we have been asking for darkness in caves for a uber long time, id like to think this would fit hand in hand with this idea.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Underground minimap fog of war
Honestly? I hate the new cave systems. I'm no power miner, but I've put in a couple hundred hours into it over the worlds. I've been debating it, and I'm starting to think I'd rather see cave systems sub level 1 as special instances that you find entrances to. Like burrows/dungeons. No mining inside, just the specialized resources/foraging/extra mob spawn.
As they are right now you never really get to dig some proper tunnels. You just poke cave walls forever, prospect tunneling is basically wasting your time. I know it's bottable, but hard work digging out something that is your achievement was kind of a neat thing for mining that the frequency of caves has killed off.
As they are right now you never really get to dig some proper tunnels. You just poke cave walls forever, prospect tunneling is basically wasting your time. I know it's bottable, but hard work digging out something that is your achievement was kind of a neat thing for mining that the frequency of caves has killed off.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Omnipotent
- Posts: 291
- Joined: Wed Aug 19, 2009 9:55 pm
- Location: California
Re: Underground minimap fog of war
+1
I agree with the same views others have mentioned in this thread. The underground could use some more mysteriousness.
It is currently way too easy to see other peoples cave systems
I agree with the same views others have mentioned in this thread. The underground could use some more mysteriousness.
It is currently way too easy to see other peoples cave systems
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Frantianno228
- Posts: 162
- Joined: Tue Jun 12, 2018 5:14 pm
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Underground minimap fog of war
I agree with every sentiment in this thread, even Sevenless's. When I heard there were going to be caves on the lower levels, I never imagined them to be so prevalent.
Also, I'd like to see it be impossible to mine under deep oceans, not just deeper oceans.
Also, I'd like to see it be impossible to mine under deep oceans, not just deeper oceans.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Underground minimap fog of war
I'm touched <3Lunarius_Haberdash wrote:even Sevenless's.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system