I think there are few issues with these quest rewards, which make them extremely bad.
- Even if a given area is very active, and there's a lot of people doing these quests, the difference in quality is negligible.
- The difference is negligible because it buffs the quality of some random plant or animal. Rustroot, badger, bat, rats. Unlikely to see any difference because the reward boosts random stuff.
- It's always +1. Always.
Proposed changes:
- It should boost the highest animal or plant node around (or, alternatively, a specific one for a given quest giver, because the animals have pretty high base qualities, and almost always they'd be chosen). For example, if there is a high quality swan node in a given area, questing will increase it even more. This way, over time, the world would get some unique areas with high quality plants or animals, that aren't so obvious to the random passerby, but may be a source of interesting trade goods for the local population. Rustroot won't make you rich, but high quality mussels or swans...
- The reward should scale, just like the LP and exp rewards. Not too much, but +1 all the time makes me sad.
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Detharon
- Posts: 118
- Joined: Sat Mar 26, 2011 2:16 pm
"Increased local quality of {} by 1" is worthless
Last edited by Detharon on Sat Mar 16, 2019 1:34 pm, edited 1 time in total.
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jock
- Posts: 733
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Re: "Increased local quality of {} by 1" is worthless
i disagree, these rewards are great. THe issue is everyone looks more for the selfish rewards.
Area progression is good as it will help anyone who starts late and is nice for the world to build up over time. I would love for the rewards to be expanded to natural trees, clay etc.
Area progression is good as it will help anyone who starts late and is nice for the world to build up over time. I would love for the rewards to be expanded to natural trees, clay etc.
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Detharon
- Posts: 118
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Re: "Increased local quality of {} by 1" is worthless
My point is: the world doesn't build up over time, because when the game has dozens of animals and plants to choose from, and chooses them randomly, and boosts the quality by one point, the difference is next to none. And there are other quest rewards as well. These rewards aren't great, they're meaningless, so I'd like to see them somewhat boosted.
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Aceb
- Posts: 1831
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Re: "Increased local quality of {} by 1" is worthless
Bear quality is 60. Maximum can be 240 (correct me if I'm wrong, I'm not 100% sure of this).
Thus quality of +1, can increase it from 61 to 244? Or is it only 241 in the case? Anyway.
If a lot people quests it does change a lot, here's my example:
Spindly taproot near my first home was 30q from beginning. In few days it rised to 59q, while place where I live is a bit small and not a lot of people to see, on big continents, I could see it going even higher!
Thus quality of +1, can increase it from 61 to 244? Or is it only 241 in the case? Anyway.
If a lot people quests it does change a lot, here's my example:
Spindly taproot near my first home was 30q from beginning. In few days it rised to 59q, while place where I live is a bit small and not a lot of people to see, on big continents, I could see it going even higher!
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sabinati
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Re: "Increased local quality of {} by 1" is worthless
what does local mean anyway? local to the quest giver or local to the person doing the quest?
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vatas
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Re: "Increased local quality of {} by 1" is worthless
It should be local node/area for every player AFAIK.
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iamahh
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Re: "Increased local quality of {} by 1" is worthless
there are too many items to rise q, so RNG picks 1 twice in a world duration
what matters is credos and realm bonus
what matters is credos and realm bonus
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Dakkan
- Posts: 666
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Re: "Increased local quality of {} by 1" is worthless
They're not chosen randomly though, each questgiver seems to focus on 1-3 things.
Grifrun was garbage though.
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Sevenless
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Re: "Increased local quality of {} by 1" is worthless
I think it'd be more enjoyable if it gave us options in what to improve, more CHA = more options or something. People would feel a bit more involved that way.
Also don't want quest givers to specialize or it'd encourage people to kill the bad ones. That's just a pain for the community in general to encourage.
Also don't want quest givers to specialize or it'd encourage people to kill the bad ones. That's just a pain for the community in general to encourage.
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Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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azrid
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Re: "Increased local quality of {} by 1" is worthless
problem isnt +1 quality rise problem is the abundance of useless resources


