Right now, with how credos scale notably in difficulty as you acquire more now that credo suicide is obsolete, your character line makes permanent choices on what you're able to realistically reach. The most notable and reasonable switch up for a character is switching from aiming for blacksmith to aiming for cave hermit. Picking up mystic after you've gotten multiple "un-necessary" credos is absolute murder considering mystic is notorious for being one of the hardest out there. This lack of flexibility also impacts existing character's ability to reach newly introduced credos since their choices are currently permanent.
If a credo doesn't support any others you own you should be able to revoke it. Due to the gravity of this choice, it should start a 24hr counter or some such that can be cancelled at any time to prevent the majority of misclicks.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Credos should be revokable if no owned credo depends on it
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Mr_Bober
- Posts: 579
- Joined: Thu Jan 31, 2019 8:51 pm
Re: Credos should be revokable if no owned credo depends on
I like the idea, but somehow I feel like people are gonna abuse it badly. Not sure how yet...
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Credos should be revokable if no owned credo depends on
All this does is undo work you've done. Because it prevents you from abandoning credos that support others (you can't abandon forager if you have or are pursuing farmer), it's not any different than if you'd simply never done the credo at all.Mr_Bober wrote:I like the idea, but somehow I feel like people are gonna abuse it badly. Not sure how yet...
I think it's worth noting that none of the credo benefits are "one time". Due to haven's progressive quality grind, it's not like you unlock one credo and grab its benefits once, and then never use it again. All of the significantly useful benefits are used on a fairly continuous basis although possibly infrequently (mystics dig deep for a kingdom for example). You do still need the credo active to continue benefiting though.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Credos should be revokable if no owned credo depends on
+1 makes sense, can't see potential for abuse