Dead Players become nidbanes

Thoughts on the further development of Haven & Hearth? Feel free to opine!
SnowWiggles
Posts: 86
Joined: Sat Feb 02, 2019 1:13 am

Dead Players become nidbanes

Post by SnowWiggles »

Ok so heres my thought.

If you die you can either be inherited or you can become a nidbane. If you become a nidbane you can float but cant interact with anything. But you can be summoned to fight and you get to be the person that fights whoever the person summoned you to fight for.


brh
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Kirche
Posts: 434
Joined: Sat Nov 21, 2009 10:43 pm

Re: Dead Players become nidbanes

Post by Kirche »

nidbanes are useless enough without my summoned nidbane being a troll or bad who won't fight or can't fight.
SnowWiggles
Posts: 86
Joined: Sat Feb 02, 2019 1:13 am

Re: Dead Players become nidbanes

Post by SnowWiggles »

make it so you can specifically summon a specific nidbane (character) or pc
Jackwolf
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Joined: Sat Feb 12, 2011 5:56 am

Re: Dead Players become nidbanes

Post by Jackwolf »

While i don't like the idea of them fighting very much, the idea of being able to play as a ghost when you're dead does sound kind of cool. Something along the lines of only being able to do it as long as your body hasn't decomposed. It allows you to look around at your surroundings somewhat, and get some bearings of where you died so you can attempt to reclaim your things
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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yozzik111
Posts: 259
Joined: Thu Dec 22, 2011 10:30 am

Re: Dead Players become nidbanes

Post by yozzik111 »

Ultima Online, ghost scouting. We've seen this before.
Yormungandr, gurbibal master, drunken hunter, the thief of Constantinopol, he who never died of man`s hand, son of Severin, grandson of Yozz, Yozzik, Wengdalf. Also an owl who's watching.

P.S. More nice hats please!
Jackwolf
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Joined: Sat Feb 12, 2011 5:56 am

Re: Dead Players become nidbanes

Post by Jackwolf »

Easily combated by not allowing the ghost to move faster than crawl speed, and no more than 30 tiles from its body.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
Hrenli
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Joined: Mon Mar 21, 2016 1:39 pm

Re: Dead Players become nidbanes

Post by Hrenli »

Well, what if you could be able to play as a ghost whenever you want but you would be also limited in how far you could move away from the place where you died? Add a few ghost-specific sound effects and it might be cool. Not sure how cool and is it worth the effort or not though...

Edit: Maybe make it so that only not buried hearthlings can roam as ghost?
Too old to rock-n-roll, too young to die.
Jackwolf
Posts: 914
Joined: Sat Feb 12, 2011 5:56 am

Re: Dead Players become nidbanes

Post by Jackwolf »

Really would love to see ghosty battlefields
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17

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