I did some extensive research on it

and yes mushroom grow fast.
It would make an organic alternative to building mine supports all over the place and make them actually viable as a tree source.

'Extensive research', aka googled itAutisticus wrote:I did some extensive research on it
6 days to get from a button to a dinner plate size, how much longer to get from dinner plate size to bigger than you?Autisticus wrote:Make towercaps grow either the same speed as regular trees in forest biome or possibly 1.5x/double.
I did some extensive research on it
and yes mushroom grow fast.
It would make an organic alternative to building mine supports all over the place and make them actually viable as a tree source.
Fully grown softwood trees on the bottom end weigh around 900kgsabinati wrote: 6 days to get from a button to a dinner plate size, how much longer to get from dinner plate size to bigger than you?


Really?Mr_Bober wrote:'Extensive research', aka googled it
I like that although it limits people creating stuff from that exact wood type so maybe just leave it at normal tree growth and possibly include the random quick grow spots like the rest of the trees have.Granger wrote:Towercaps could have a general reduced quality (compared to the quality formula of normal trees) to allow for faster growth.
Idk, I'm getting bigger by the hoursabinati wrote:6 days to get from a button to a dinner plate size, how much longer to get from dinner plate size to bigger than you?
Knarrs and cheese racks are just the first two which come to mind in terms that most people would care both about quality and looks. And towercaps are quite interesting both in internal and especially external color. I wouldn't say it wouldn't matter.Granger wrote:Most trees used for design through variable materials are only grown in quantity and only in case these can not taken as Q10 from the wilderness... Lower quality for towercaps wouldn't matter, IMHO.
But should those be enforced by more game mechanics other than impossible primary-secondary-tertiary combinations and toxic clothes?Granger wrote:There are sketches
I don't think mine is total crap (q53) and half of the materials used weren't changed and were purposefully grown from the beginning of the world. I have no problems using sketches, but I don't use them all the time just because I can. Achieving the same result by ingame means feels more fun. I suspect I am not alone in that.I would suspect quality Knarrs not being build out of the variable materials but from the standard high quality wood and later recoloured to the wanted design anyway.