The dream


Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

Rawhide and right click > "dismount" exist to solve that problemGranger wrote:So basically introduce what currently is discussed to be removed from knarrs (multiply attack openings/damage by characters on a mount)?
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

how beyond out of touch are you if you think horses will ever become a GOOD IDEA to the extent of knarr combat in pvp as long as Rawhide! exists? especially if theres a specific (as suggested) idea to make rawhiding a two-person horse even more damaging?Granger wrote:So basically introduce what currently is discussed to be removed from knarrs (multiply attack openings/damage by characters on a mount)?

And all PvE opponents will do that? No?jordancoles wrote:Rawhide and right click > "dismount" exist to solve that problemGranger wrote:So basically introduce what currently is discussed to be removed from knarrs (multiply attack openings/damage by characters on a mount)?
Great point! We should totally make game design decisions based on PvE! Can we get a thread split off recommending the removal of rowboats, dugouts, cliffs, caves, palisades, naked alts, mineholes, and anything else that can be used to cheese animals?Granger wrote:And all PvE opponents will do that? No?
Thought so.
is pve even that much of a problem when the system is already fundamentally retarded? the animals that are relevant to the cheesing argument already have anti-horse mechanics anyway.Granger wrote:And all PvE opponents will do that? No?
Thought so.


