Bee hives are pretty unfriendly to bot. They take a bit of luck/finesse to solo, are pretty easy to duo, and ultimately you still need to find the things. They are certainly difficult to do naked early world, which is effectively where throwaway bots stay forever.
Option 1)
Localized resources spawn small swarm guardians of varied numbers (or maybe none like hives) when the resource is raided. Sometimes it spawns a bigger/tougher guardian that drops loot or guards a bigger cache can appear. This kind of on the fly decision making is significantly harder to bot.
Localized resources are notably more common, but you get smaller fragments to compensate. Instead of getting a whole piece of salt, you'd get 0.1 or some such that needs to be piled together. The "luck" would be in finding a good resource node that spawns a bigger guardian. I think this would lessen the need for scout bots. I'm assuming to control spawn rate, the rare forageable stocking system would be put into place. These would not be permanent spawns in the world.
To further reduce alting issues, they could require a specific stat to either see them and/or harvest them. Only masons of Masonry*Per X would be able to see rock crystals, etc. Could give additional utility to perception. Because they're sort of a group raiding event potentially, maybe it would be the character who loads the map that decides if it's seen, but once it's spawned it's visible to all players in the area? Or it could become visible once someone tries to raid it for the first time.
Option 2)
Localized resources spawn like a meteorite (without the global pop up). When spawned they get a timer before opening to be harvested. This way anyone who passes by would be able to see the timer and decide if they wanted to show up.
Same beehive swarm guard style defense that applies as Option 1 to prevent naked alts grabbing the resources. Same chance to occasionally spawn a miniboss (which would only spawn once on the first raid attempt, with swarmers spawning for anyone else who tried to raid that after).
Resources would be static like dungeons, present until someone completes raiding it.
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Sevenless
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Maybe localized resources should "work" like bee hives
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Lucky: can be so ugly, can be so heartwarming
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Lojka
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Re: Maybe localized resources should "work" like bee hives
if only option 1 will be implemented:
we would palisade not only local resources, but it guardians too
we would palisade not only local resources, but it guardians too
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Sevenless
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Re: Maybe localized resources should "work" like bee hives
Lojka wrote:if only option 1 will be implemented:
we would palisade not only local resources, but it guardians too
How would you palisade a resources that spawns and despawns like beehives? I'm sure the guardians could be cheesed in some way, but you don't see people botting cheese because it tends to require decision making.These would not be permanent spawns in the world.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
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Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Aceb
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Re: Maybe localized resources should "work" like bee hives
It's too random and probably will be more cheesed than actually done "properly". Can't say no, neither yes.
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Vigilance
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Re: Maybe localized resources should "work" like bee hives
good idea, lots of good points you made up here on your own.
this only would be relevant if localized resources became stronger, though, for most of them.
this only would be relevant if localized resources became stronger, though, for most of them.

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Jackwolf
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Re: Maybe localized resources should "work" like bee hives
Even if they weren't despawning resources and still kept as semi permanent land fixtures, this could serve a pretty good function. The guardians could even destroy nearby palisades.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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Lyrroth
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Re: Maybe localized resources should "work" like bee hives
basically lower a chance of a hermit or not a faction person collecting the stuff nice
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Sevenless
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Re: Maybe localized resources should "work" like bee hives
Unfortunately if the requirement for hermits to collect something is "low stats, show up and grab something quickly then log off/get away" anything a hermit can do a bot can do 100x better.Lyrroth wrote:basically lower a chance of a hermit or not a faction person collecting the stuff nice
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Jackwolf
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Re: Maybe localized resources should "work" like bee hives
Localized resources minigames
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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pppp
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Re: Maybe localized resources should "work" like bee hives
Hmm, match a pattern, IQ test style minigame could be nice.Jackwolf wrote:Localized resources minigames
Say, bring a matching item, given a berry and a fruit that both are red/give perception or given two items of the same group, with a number of puzzles vastly exceeding 72 (9x8, inv size with backpack, mrobe and two tsacks). I do not expect nomad alts to be used as bots.
The answer should be obtainable early game, so a forageable, some kind of meat, a fish, maybe metal. It's ok if more than one item solves the puzze, e.g. any red item, any per food, any mushroom. Also, giving wrong answers should come with some punishment, to prevent bots trying whole inventory of stuff, e.g. new wound with int debuff.
