It seems like quest givers are generating quests "towards" each other randomly. Why not give them a bit of relationship flavour?
Give quest givers opinions of each other. Maybe Wothendal really hates Siggurd, and will always generate mean emote quests for him. Perhaps Erkenwine is trying to woo Gerurd in a spicy tree/rock interobject relationship, and will generate gift quests including bouquet of flowers.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Questgiver relationships
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Questgiver relationships
Quests could ask you to chop or chip their rivals as well.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
Re: Questgiver relationships
In my experience they do have this to some minor extent. A couple of my quest givers have favourite QGs to send me to, and there's one tree who has had me go laugh at the same rock three times
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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Alitis
- Posts: 123
- Joined: Wed Jun 20, 2018 5:04 pm
Re: Questgiver relationships
Pretty cool ! That would be fun.Sevenless wrote:It seems like quest givers are generating quests "towards" each other randomly. Why not give them a bit of relationship flavour?
Give quest givers opinions of each other. Maybe Wothendal really hates Siggurd, and will always generate mean emote quests for him. Perhaps Erkenwine is trying to woo Gerurd in a spicy tree/rock interobject relationship, and will generate gift quests including bouquet of flowers.
If there are going to be changes though to QGs, I would hope to see a solution to the claim/destroy thing that ruins quests. There should be better ways to make quests challenging
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Questgiver relationships
+1
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)