searched / not found.
falling tree should damage units, fences, palisades, houses, carts, crates, items that you cannot put log on top of.
that would encourage players to build palisades smarter, other people will abuse it to get into forts.
comment please
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xzo
- Posts: 199
- Joined: Thu Apr 14, 2011 8:40 pm
Falling Tree
My mother told me Someday I would buy
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Falling Tree
I think this is reason it is not in game.xzo wrote:other people will abuse it to get into forts.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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xzo
- Posts: 199
- Joined: Thu Apr 14, 2011 8:40 pm
Re: Falling Tree
Ysh wrote:I think this is reason it is not in game.xzo wrote:other people will abuse it to get into forts.
come on.. players wont be able to bring tree and drop it onto the palisade.it is more than reasonable, weird is the fact that tree can fall on top of roundpole fence or chicken coop without doing damage, when you are mining you have to be careful, so you should be when building up, planning your fortifications
My mother told me Someday I would buy
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Falling Tree
Anything that can be used to wallhop shouldn't exist.
We've been there before, due to how haven's walls are an "all or nothing" style defense it results in horrible things.
We've been there before, due to how haven's walls are an "all or nothing" style defense it results in horrible things.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Falling Tree
simple fix, remove wallsSevenless wrote:Anything that can be used to wallhop shouldn't exist.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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xzo
- Posts: 199
- Joined: Thu Apr 14, 2011 8:40 pm
Re: Falling Tree
what wallhop ?Sevenless wrote:Anything that can be used to wallhop shouldn't exist.
this palisade took "some" damage and is still getting "some" damage every 5 minutes, until someone removes the logs and fix it
no idea where you got wallhops from mate, hope that link above clarifies
My mother told me Someday I would buy
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Falling Tree
Ah misread, lemme rephrase.
Anything that can be used to completely circumvent the siege system to break walls shouldn't exist.
As for realism, of course falling trees do damage. But would people find it fun? The game already has enough rough and tumble realities to contend with, not every horrible damaging thing from real life needs to be added. The odd break from reality is fine if it doesn't completely invalidate the experience, which I don't feel this does.
That said sometimes things get stuck in palisades. I think trees are mostly ok, but cave in rocks are an example. I do wish something could be done to fix that.
Example:
Anything that can be used to completely circumvent the siege system to break walls shouldn't exist.
As for realism, of course falling trees do damage. But would people find it fun? The game already has enough rough and tumble realities to contend with, not every horrible damaging thing from real life needs to be added. The odd break from reality is fine if it doesn't completely invalidate the experience, which I don't feel this does.
That said sometimes things get stuck in palisades. I think trees are mostly ok, but cave in rocks are an example. I do wish something could be done to fix that.
Do you want salem brazzers? This is how you get salem brazzers.Ozzy123 wrote:simple fix, remove wallsSevenless wrote:Anything that can be used to wallhop shouldn't exist.
Example:
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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xzo
- Posts: 199
- Joined: Thu Apr 14, 2011 8:40 pm
Re: Falling Tree
hell ye, if I had chopped the tree and it fell on chicken coop damaging it and killing half of chickens instantly I would loved it, I would be mad for stupid mistake of chopping it from wrong angle but still I would love to see itSevenless wrote: But would people find it fun?
My mother told me Someday I would buy
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
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Embers
- Posts: 100
- Joined: Sat May 07, 2016 5:15 pm
Re: Falling Tree
Amazing idea! Totally not exploitable in any form. We also can add caveins destroying walls, to make people pay for poor base planning, maybe even if someone rides a cart or wagon on the surface , it breaks the supports below them, and if it breaks the ground can crumble under them and they will destroy everyting beneath and also die from falling down! Would love to see that!
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Falling Tree
One person enjoying sleeping on nail beds doesn't mean everyone does though...xzo wrote:hell ye, if I had chopped the tree and it fell on chicken coop damaging it and killing half of chickens instantly I would loved it, I would be mad for stupid mistake of chopping it from wrong angle but still I would love to see itSevenless wrote: But would people find it fun?
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
