Every 2 hours you get a "craving" for some specific food. It remains until you eat this specific food OR any food from the same category. If you eat the stated food - you get +1 to each attribute, if you eat same category food you get +1 to one random attribute.
Thoughts?
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Sevenless
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Re: Cravings system
People hate RNG and the inability to guide their own stat progression. It wouldn't be well received by most players. It'd become a "Thanks for the 3 XP quest reward jorb" type event.
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The Art of Herding
W16 Farmer's Almanac
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Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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LaserSaysPew
- Posts: 397
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Re: Cravings system
Ok, then eating a food from the same category doesn't give anything, just removes the craving allowing you to get another one in 4 hours.
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LaserSaysPew
- Posts: 397
- Joined: Mon Dec 03, 2012 6:25 pm
Re: Cravings system
You get a specific food as a craving. Let's say, you get Bark Bread. If you eat Bark Bread you get +1 to every attribute, if you eat any other type of bread, you remove the craving(without getting any attributes) allowing you to get another one. If you don't eat anything of that category the craving will remain until you do, meaning you won't be getting new ones.loskierek wrote:then whats the point
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terechgracz
- Posts: 914
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Re: Cravings system
Every mechanic that has "every x hours" is shit. It does effectively block casual players from development and doesn't block hardcore grinders. I'd rather have free leveling that promotes playtime instead having this game on my mind whole time and interrupting my real life to get maximal attribute gain.
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dageir
- Posts: 1973
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Re: Cravings system
Nothing wrong being casual.terechgracz wrote:Every mechanic that has "every x hours" is shit. It does effectively block casual players from development and doesn't block hardcore grinders. I'd rather have free leveling that promotes playtime instead having this game on my mind whole time and interrupting my real life to get maximal attribute gain.

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Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
Re: Cravings system
First off; No, too broken. +1 to /everything/ just for waiting 4 hours? Absurd.
However this does have merit; What Terech says is true, the way this is laid out does hurt casuals but helps grinders with a lot of free time. Instead reverse the system!
Every 8 hours your character gains a craving. You can have up to a maximum of 6-9 cravings, possibly, as this would allow people who can only play every other day or every two days the most opportunity to build up this method. If you eat an item your character crave you get 200% FEPs from it, BUT you can only gain the benefit of one craving item per FEP bar.
Meaning if your character craves 2 baked good items and you eat 3 blueberry pies only 1 of the pies (the first one, obviously) receives a 200% FEP bonus, until you gain an attribute. Then with the next bar the first item you eat that you crave repeats the process.
Alternatively, what I would like to see is that if you eat an item you crave it automatically fills your FEP bar. This idea is pretty strong, but I think it warrants it if the timer is long enough, and serves as a way for casuals to catch up a little bit. Perhaps a balancing factor with this could be craving a very specific food item, or a longer time for them to accrue. To counter the concept of "well what if i get a craving for a food item i can't make/find/trade for" - have an existing or new item remove the oldest craving when eaten.
Oh! Better yet, a section for this couple easily take the same place that Hunger sits in the Attributes screen (which Loftar expressed as displeasure in the idea of removing hunger)! It could be the same type of bar, filling from left to right as your cravings accrue. When you scroll over it a popup displays like Hunger does now listing each craving in order.
However this does have merit; What Terech says is true, the way this is laid out does hurt casuals but helps grinders with a lot of free time. Instead reverse the system!
Every 8 hours your character gains a craving. You can have up to a maximum of 6-9 cravings, possibly, as this would allow people who can only play every other day or every two days the most opportunity to build up this method. If you eat an item your character crave you get 200% FEPs from it, BUT you can only gain the benefit of one craving item per FEP bar.
Meaning if your character craves 2 baked good items and you eat 3 blueberry pies only 1 of the pies (the first one, obviously) receives a 200% FEP bonus, until you gain an attribute. Then with the next bar the first item you eat that you crave repeats the process.
Alternatively, what I would like to see is that if you eat an item you crave it automatically fills your FEP bar. This idea is pretty strong, but I think it warrants it if the timer is long enough, and serves as a way for casuals to catch up a little bit. Perhaps a balancing factor with this could be craving a very specific food item, or a longer time for them to accrue. To counter the concept of "well what if i get a craving for a food item i can't make/find/trade for" - have an existing or new item remove the oldest craving when eaten.
Oh! Better yet, a section for this couple easily take the same place that Hunger sits in the Attributes screen (which Loftar expressed as displeasure in the idea of removing hunger)! It could be the same type of bar, filling from left to right as your cravings accrue. When you scroll over it a popup displays like Hunger does now listing each craving in order.
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magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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LaserSaysPew
- Posts: 397
- Joined: Mon Dec 03, 2012 6:25 pm
Re: Cravings system
200% fep from specific food sounds awfully complicated and kind of useless tbh. +1 to every attribute is simple and quite pleasing to get. Salem had a similar system when I played it and it was fucking awesome. If your concern is that it's too powerful it can always be balanced out like receiving a craving once every 8 hours instead of 2. Or once every 12 hours.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
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Re: Cravings system
Perhaps a bit too OP with the way that it was suggested in the OP. (Somebody is just going to make a bot, kind of like numen bot, that eats you 24 to all stats every day)
But some kind of craving system would be nice. (encouraging player to eat food from X food group)
But some kind of craving system would be nice. (encouraging player to eat food from X food group)

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