give everyone 1h in game time ( 20 minutes ) debuff on login that prevents from collecting natural resources,
name it "connecting with nature" or something alike
alternative idea would be to prevent logout but i would say 1st option is much more acceptable [ opinions ? ]
just to clarify, i do use alts to collect resources too, its not fair and its not fun, this debuff would make player at very least risk losing his alt
I am absolutely cool with abusing advantage in one form or another but login in and out at specified time is boring and does not make game any more interesting,
-
xzo
- Posts: 199
- Joined: Thu Apr 14, 2011 8:40 pm
nerf alts ( nat resource picking on login )
Last edited by xzo on Sun Apr 07, 2019 2:04 pm, edited 1 time in total.
My mother told me Someday I would buy
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: nerf alts
The problem is the natural resources imo. Fix them, don't bandaid the problem.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: nerf alts
Prelong collecting and make anybody being able to be attacked while collecting (auto spar, no rage, no killing, person who lost ability to collect a node for 1 hour, any third person joins spar, naked alts can't) unless someone with rage has crimes toggle on.
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: nerf alts
Fix to natural resources is to make them spawn randomly around the world when collected.
This is probably less than 1 day of work for devs and would fix pretty much all of the problems with people walling localized resources in or camping them with alts.
This is probably less than 1 day of work for devs and would fix pretty much all of the problems with people walling localized resources in or camping them with alts.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: nerf alts
The whole point of localized resources was to create focus points for PvP. This rarely happens it seems. The fundamental problem being that the characters are more worth than getting the Resource.shubla wrote:Fix to natural resources is to make them spawn randomly around the world when collected.
This is probably less than 1 day of work for devs and would fix pretty much all of the problems with people walling localized resources in or camping them with alts.

-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: nerf alts
There could be small duration before the resource can be picked from a newly spawned localized resource node.dageir wrote:The whole point of localized resources was to create focus points for PvP. This rarely happens it seems. The fundamental problem being that the characters are more worth than getting the Resource.shubla wrote:Fix to natural resources is to make them spawn randomly around the world when collected.
This is probably less than 1 day of work for devs and would fix pretty much all of the problems with people walling localized resources in or camping them with alts.
Would reduce effectiveness of alts while still making contesting of these nodes possible.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: nerf alts
Are we nerfing alts or "fixing" localized resources? Clearer title, please.
As for the localized resources, i'm sure I can find a dozen threads on the matter if I can find one. The devs are aware. We need a unique solution that catches their interest, not the same rehashed ideas. I'm with sevenless: the whole system needs changed. there have been some good suggestions, though jorb, at least, hasn't given indication that he likes any of them.
As for the localized resources, i'm sure I can find a dozen threads on the matter if I can find one. The devs are aware. We need a unique solution that catches their interest, not the same rehashed ideas. I'm with sevenless: the whole system needs changed. there have been some good suggestions, though jorb, at least, hasn't given indication that he likes any of them.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: nerf alts
Small resources like that just aren't worth risking a developed character for. No matter what the intention was, that's not what they have become. Meteorite is a good example of that mechanic implemented well.dageir wrote:The whole point of localized resources was to create focus points for PvP. This rarely happens it seems. The fundamental problem being that the characters are more worth than getting the Resource.shubla wrote:Fix to natural resources is to make them spawn randomly around the world when collected.
This is probably less than 1 day of work for devs and would fix pretty much all of the problems with people walling localized resources in or camping them with alts.
I think most people want/expect localized resources to stay pvp free due to how they're balanced. Fixing them into pvp would require them to be completely rebalanced somehow.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
xzo
- Posts: 199
- Joined: Thu Apr 14, 2011 8:40 pm
Re: nerf alts
as per title my man, nerfing alts, I am happy with the way natural resources work tbh, I just think that creating new character and spawning him next to wherever is too profitable at current stateMagicManICT wrote:Are we nerfing alts or "fixing" localized resources? Clearer title, please.
I see most of comments are about nerfing natural resources but I never mentioned that and my idea is purely about nerfing alts so they are not so efficient in some functions they perform
My mother told me Someday I would buy
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
-
Headchef
- Posts: 1099
- Joined: Tue Jun 14, 2016 11:27 pm
Re: nerf alts
Dumb idea. Will just wall every resource instead then. Prefer that?
