Repair caveins already

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terechgracz
Posts: 914
Joined: Wed Feb 07, 2018 5:06 pm

Repair caveins already

Post by terechgracz »

After one support collapses even if mined tile is covered by 2 supports there occurs a cavein. Which is actually pretty reasonable, but it is not reasonable to have cavein when cutting down towercap which is surrounded by stone columns. Please fix it. Idk, make so if the whole area of support is supported then there wont be cavein so if i plant towercaps and cover it's whole area with other supports then there will be no caveins.
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loskierek
Posts: 691
Joined: Mon May 23, 2011 2:22 pm

Re: Repair caveins already

Post by loskierek »

planting towercaps is so annoying because they can trigger a cave in -_- especially ones you planted yourself after the supports have been standing there!
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MagicManICT
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Re: Repair caveins already

Post by MagicManICT »

Wouldn't be such an issue if we didn't need the tower cap wood... we could just ignore growing them all together (except maybe for the miner's credo).
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terechgracz
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Joined: Wed Feb 07, 2018 5:06 pm

Re: Repair caveins already

Post by terechgracz »

The only way to plant them is to grow them in big caves. I have towercap node in my mines and wanted to make use of it, but it seems i cant make use of it without consuming mine helm and having to spend next 10 minutes clearing mess after cavein.
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MagicManICT
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Re: Repair caveins already

Post by MagicManICT »

terechgracz wrote:The only way to plant them is to grow them in big caves. I have towercap node in my mines and wanted to make use of it, but it seems i cant make use of it without consuming mine helm and having to spend next 10 minutes clearing mess after cavein.
To note, we just had this conversation a week or so ago: viewtopic.php?f=42&t=65177&hilit=tower+cap

I know that doesn't include removing other supports for rearranging space or other reasons, but seems like it should all be the same mechanic.
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