while crafting curios i've been thinking maybe inventory mats should be used before stockpile?
anyone found this situation? maybe there's a good reason for this though
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: priorize inventory over stockpile?
It depends.
Sometimes I wish that inventory was prioritized, but if it was, I would probably sometimes wish that it was the other way around.
Sometimes I wish that inventory was prioritized, but if it was, I would probably sometimes wish that it was the other way around.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: priorize inventory over stockpile?
Yes, I'd prefer that too. Use what's in my inventory first and then from the stockpile.
factnfiction101 wrote:^I agree with this guy.
-
AntiBlitz
- Posts: 638
- Joined: Sun Sep 25, 2011 11:43 am
Re: priorize inventory over stockpile?
dont know if its just out of habit, but i pull things from stockpiles, then while still in the stockpile menu, craft, and have to put the items back. Sometimes i just wanna check to make sure i have the right qa and items.
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: priorize inventory over stockpile?
Thought that too at first, but using it some time I come to the conclusion that taking from stockpiles while they are open first makes more sense. In case you have additional items in the inventory you can scroll them into the respective stockpile (without stopping mass crafting) as soon as there is room.
The only thing that's unfun is that all stockpile windows open in the same place so you only see the last one (without moving them every time you click one open), fix that (eg. by having only one stockpile window that displays all the currently open ones, basically like a building sign window looks with different materials types) and all would be well.
The only thing that's unfun is that all stockpile windows open in the same place so you only see the last one (without moving them every time you click one open), fix that (eg. by having only one stockpile window that displays all the currently open ones, basically like a building sign window looks with different materials types) and all would be well.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: prolly there should be a toggle option for that behavior
Totally illogical ... inventory gets storage and storage gets inventory ... why isn't all storage inventory at all time then?!?
As a hafen noob i facepalm a lot when i stuffed things i don't wanted to use for crafting into storage (cups, stockpile) and had stuff i wanted to use in inventory ... but forgot to step away way from storage or stockpile ...
As a hafen noob i facepalm a lot when i stuffed things i don't wanted to use for crafting into storage (cups, stockpile) and had stuff i wanted to use in inventory ... but forgot to step away way from storage or stockpile ...
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head