Visibility turn to only few tiles (map vanishes). Physic nidbanes stalking wanderers out the fog and wrecks ships in see. Only high psyche and will allows doomed travelers to escape.
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AriZona
- Posts: 276
- Joined: Wed Sep 14, 2016 12:02 am
lets add something spooky - FOG !
Fog ! (have u seen Carpenter's "The Fog" ?)
Visibility turn to only few tiles (map vanishes). Physic nidbanes stalking wanderers out the fog and wrecks ships in see. Only high psyche and will allows doomed travelers to escape.

Visibility turn to only few tiles (map vanishes). Physic nidbanes stalking wanderers out the fog and wrecks ships in see. Only high psyche and will allows doomed travelers to escape.
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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
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pawnchito
- Posts: 1120
- Joined: Sat Apr 07, 2018 11:52 pm
Re: lets add something spooky - FOG !
They've said fog and visibility shit can just be circumvented with custom clients there isn't a point.
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Dakkan
- Posts: 666
- Joined: Thu Dec 12, 2013 2:58 am
Re: lets add something spooky - FOG !
How about a new wound from a Carpenter movie? "Infected by The Thing." The more people you can infect before you die, the more recovery you can get on your next character.
Fog would be a great addition, but I guess it has the same problems as the lighting suggestions in caves.
Fog would be a great addition, but I guess it has the same problems as the lighting suggestions in caves.
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: lets add something spooky - FOG !
could be cool if custom clients wouldn't hide the fog on the first day something like this gets released
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: lets add something spooky - FOG !
-1 to it entirely.

