Currently, spices may lower the FEPs from a piece of food under what they would be normally if the spice quality is far lower than the food.
I propose spices should work like pepper, where q10 will always give a bonus, increasing with spice quality, perhaps up to a cap? Perhaps if something is an 'optional' ingredient, it should not contribute to final item quality. Either that, or you should be able to apply a spice after the item is complete to 'transform' the stats, like a clothing gild.
This would of course not be the case with items requiring spice in the base recipe, butter-chived trout, spicy salad, etc.
Thoughts are appreciated
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shubla
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Re: Spices and food quality
I agree that its kind of stupid that some additional effort would lower the feps!

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Sevenless
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Re: Spices and food quality
Do spices need a buff?
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The Art of Herding
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Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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shubla
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Re: Spices and food quality
Its not about the buff.Sevenless wrote:Do spices need a buff?
Its more about them being useless if they reduce fep.
Think of noobs with low q pepper, but hq steaks.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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discospaceman
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Re: Spices and food quality
I'm sure there is a way where you can balance it so higher q spices are more along the lines of base q now, or create heavy diminishing returns later.Sevenless wrote:Do spices need a buff?
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Mario_Demorez
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Re: Spices and food quality
Making them increase fep even when lower than the quality of the food would also allow noobs and hermits to mass produce spices and sell to factions. Giving them something to produce.
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juniormayrinck
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Re: Spices and food quality
factions will always outproduce it on their botfarms and just mass of handsMario_Demorez wrote:Making them increase fep even when lower than the quality of the food would also allow noobs and hermits to mass produce spices and sell to factions. Giving them something to produce.