Reward is multiplied with whatever "hunger" level you're at (300%, 75% whatever)
One medium sized quest consumes like 100% hunger, others consume more or less proportionally.
There you've fixed no-lifer questing while also making it rewarding to casuals.. you are welcome..
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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
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DPblH
- Posts: 432
- Joined: Wed Jun 09, 2010 4:57 pm
Re: Just give quests their own invisible hunger bar
They are already works same way.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.