First: Thanks for adding carts in mines - this brings back fond (if dark) memories from the first map.
Second: I think my inventory above is representative for many a miner out there (No Merch cape, two slots reserved for keyrings and other personal belongings, 6 slots spent on almost max. water per slot capacity (unless I missed something)).
My thesis is that with this amount of q10 water (10+3 liters + one full initial bar of stamina), it should be* enough to mine the 160 ore one has capacity for in 4 chests + 16 inventory slots.
Currently this amount of stamina is only enough for 136 ore - thus the stamina yield of water should be* ever so slightly raised.
The extremist view sometimes voiced, changes the amount of ore one should be* able to mine to 196, for an additional carried chest, never mind the lunatics who wants to carry a boat.
Countrearguments:
"Drink tea, you cave adapted dwarf""
"You messed up noob, one can pack water much more efficient than that!"
*Ad lib.: substitute should be, with would be pretty darn convenient, if it were
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Stamina/water - fine balance tuning
Counterargument B: You can carry a barrel overhead when you pull the cart to the spot where you'll dig, which means you only need a flask.
But yes, it would be pretty darn convenient. But it'd be even more convenient if you could carry enough tea to do the job.
But yes, it would be pretty darn convenient. But it'd be even more convenient if you could carry enough tea to do the job.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Stamina/water - fine balance tuning
counterargument C: get some slightly better water
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Fjorn
- Posts: 33
- Joined: Fri Sep 11, 2009 9:56 pm
Re: Stamina/water - fine balance tuning
Counterargument D: Just use the cart to port in 4 barrels of water to where you are mining
Counterargument E: Build a chair for the stam for the last few ore
Counterargument E: Build a chair for the stam for the last few ore