So what do other players think about this implementation?
I personally hate the way it has been done and I have since the moment they were implemented. I knew it would mean one or two factions would start taking over most of the map immediately, at least anything worth grabbing. Seamarks need to be re-worked or removed entirely because there is absolutely no downside to placing multiple Seamarks around the map or even more redundantly, on the same continent. The authority drain they give is meaningless and if challenged they can be protected by players in a Knarr, unlike normal cairns which aren't on water and so require land travel to check out. You can recruit players all over the map to start placing down cairns for you once you get a seamark on their continent or you can simply use alts to do it. Either way there is absolutely no risk involved in expanding a realm.
Not a single person enjoys dealing with cairns, whether it's placing them or destroying them. It is one of the most boring "skirmishes" you could possibly find in a game like this so why would the developers make it so easy to expand realms all over the map? What was the point of having continents in the first place?
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Ants
- Posts: 1842
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- Location: inside your head
Re: Seamarks
I enjoy dealing with cairns, but then again I might be autistic.
I think seamarks are necessary since irminsuls and monoliths exist. Without them, a kingdom like yours would have no chance of getting significant buffs because of the lack of irminsuls and monoliths on the island. Anyone who cares about quality grinding would have to move to the largest continent for maximum buffs and people living on small remote islands would be screwed out of buffs completely.
I think seamarks are necessary since irminsuls and monoliths exist. Without them, a kingdom like yours would have no chance of getting significant buffs because of the lack of irminsuls and monoliths on the island. Anyone who cares about quality grinding would have to move to the largest continent for maximum buffs and people living on small remote islands would be screwed out of buffs completely.
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Lunarius_Haberdash
- Posts: 1477
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Re: Seamarks
I find it odd that you consider this a negative of removing seamarks. You have to move to where the population is to get the most benefits of trade and realm buffs? Oh no! That sounds like "The way it should be"Ants wrote:Anyone who cares about quality grinding would have to move to the largest continent for maximum buffs and people living on small remote islands would be screwed out of buffs completely.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Seamarks
It means 90% of the map would be garbage.Lunarius_Haberdash wrote:I find it odd that you consider this a negative of removing seamarks. You have to move to where the population is to get the most benefits of trade and realm buffs? Oh no! That sounds like "The way it should be"Ants wrote:Anyone who cares about quality grinding would have to move to the largest continent for maximum buffs and people living on small remote islands would be screwed out of buffs completely.
And let's not forget that seamarks not being there wouldn't stop big factions from expanding over the most important continents. They would just start multiple kingdoms to do so. Some of them would be created just to stop opposing factions from expanding. Didn't something like that happen on the south continent before seamarks were implemented? If memory serves no effort was spent on getting the roadblock kingdoms any buffs, so everyone living on their land was screwed.
Last edited by Ants on Tue May 21, 2019 2:40 am, edited 1 time in total.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Seamarks
I was surprised when they got added. I guess jorb got tired of living in his shithole area with no buffs.


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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Seamarks
Irminsuls and Monoliths are another topic of which I have much negative input to give. Seamark mechanic is not so different in its nature to that of a Battering Ram, you are sneaking something on to an area out of sight of the locals so it does not get noticed but the key difference being that instead of getting a 24 hour chance to notice them before they become active, we get two hours. What a load of shit, two whole fucking hours to find an object capable of fucking a realm over for the rest of the world.Ants wrote:I enjoy dealing with cairns, but then again I might be autistic.![]()
I think seamarks are necessary since irminsuls and monoliths exist. Without them, a kingdom like yours would have no chance of getting significant buffs because of the lack of irminsuls and monoliths on the island. Anyone who cares about quality grinding would have to move to the largest continent for maximum buffs and people living on small remote islands would be screwed out of buffs completely.
If only they would take some time to read and listen to the response's players gave as soon as they got implemented. Too bad half the players on this forum don't actually give their input on anything until a change is going to impact them negatively then all of the sudden they have a lot to say about it.azrid wrote:I was surprised when they got added. I guess jorb got tired of living in his shithole area with no buffs.
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Mario_Demorez
- Posts: 599
- Joined: Sun Jan 11, 2015 9:32 pm
Re: Seamarks
Sea marks are nice for people who live on an island too far from mainland. I will agree that 2 hours is a short amount of time to defend against something that does not alert anyone to it on such a massive scale.
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Ants
- Posts: 1842
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Re: Seamarks
Isn't it just a question of numbers? A realm with more warriors will be able to smash or defend seamarks more efficiently than small realms, same as with cairns.Kaios wrote:Ants wrote: Irminsuls and Monoliths are another topic of which I have much negative input to give. Seamark mechanic is not so different in its nature to that of a Battering Ram, you are sneaking something on to an area out of sight of the locals so it does not get noticed but the key difference being that instead of getting a 24 hour chance to notice them before they become active, we get two hours. What a load of shit, two whole fucking hours to find an object capable of fucking a realm over for the rest of the world.
In your case your kingdom would have been fucked over twice as hard if seamarks weren't there since you'd have almost no access to irminsuls and monoliths. At least now you have the option to expand if you're strong and patient enough.
2 hours is also the time it takes for cairns to dry. What's the difference?Mario_Demorez wrote:Sea marks are nice for people who live on an island too far from mainland. I will agree that 2 hours is a short amount of time to defend against something that does not alert anyone to it on such a massive scale.
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