Currently, we can have a curiosity that you put in your study, wait 5 hours, then you get 20 000 LP.
What if you would instead gain LP at rate of 1.11/second? And then the curio's durability would decrease, and it would break after 5 hours of studying.
It might be cool?
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Change curio lp gain

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
DougRatmen
- Posts: 78
- Joined: Sun Jun 21, 2015 11:10 pm
- Location: High Tower
Re: Change curio lp gain
So, instead of a single 'payout' after five hours, a constant trickle or drain on the curio over five hours?
I can't say that would change much at all, or what kind of gameplay effects it would have other than perhaps having 10,000 LP to use in two and a half hours...
I can't say that would change much at all, or what kind of gameplay effects it would have other than perhaps having 10,000 LP to use in two and a half hours...
W8 - Hermit
W9 - Ranger of Bleakwater > Lawspeaker of Meadhaus
W10 - Knights who say Ni founder > 404 > Rattenschlob >Lawspeaker of LT > Solaire > Lategame Hermit
W11 - Knights Solaire founder
W9 - Ranger of Bleakwater > Lawspeaker of Meadhaus
W10 - Knights who say Ni founder > 404 > Rattenschlob >Lawspeaker of LT > Solaire > Lategame Hermit
W11 - Knights Solaire founder
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Change curio lp gain
Sometimes, especially in early game, you are studying some thing that takes a long time.DougRatmen wrote:So, instead of a single 'payout' after five hours, a constant trickle or drain on the curio over five hours?
I can't say that would change much at all, or what kind of gameplay effects it would have other than perhaps having 10,000 LP to use in two and a half hours...
Then you find another thing, and you want to switch, but then the time used to study that long duration thing is wasted!

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Change curio lp gain
So like this pretty much?
jorb wrote:Curiosities now have varying amounts of Wear, meaning that they can be used several times, losing one point of wear per use. Curiosities thus no longer use compound quality to determine their effectiveness, but rather: Substance increases the amount of Wear the item can take, Essence affects the amount of LP given per study cycle, and vitality reduces mental weight, approaching a reduction to half of base. The amount of LP given also scales linearly with the amount of wear left on the item, meaning that items give less LP per study iteration the more worn they are. Not at all sure if the amount of wear each curiosity has been assigned is at all reasonable, so feel free to suggest changes.
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Change curio lp gain
No.Kaios wrote:So like this pretty much?
jorb wrote:Curiosities now have varying amounts of Wear, meaning that they can be used several times, losing one point of wear per use. Curiosities thus no longer use compound quality to determine their effectiveness, but rather: Substance increases the amount of Wear the item can take, Essence affects the amount of LP given per study cycle, and vitality reduces mental weight, approaching a reduction to half of base. The amount of LP given also scales linearly with the amount of wear left on the item, meaning that items give less LP per study iteration the more worn they are. Not at all sure if the amount of wear each curiosity has been assigned is at all reasonable, so feel free to suggest changes.
Not at all.
They are not even remotely connected.
Did you even read the OP or/and the thing that you quoted?

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Change curio lp gain
ya it's the same thing pretty much the only difference being instead of several iterations of 20,000 LP at 5 hours each it's the equivalent of that given gradually over time
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Change curio lp gain
No, it is not.Kaios wrote:ya it's the same thing pretty much the only difference being instead of several iterations of 20,000 LP at 5 hours each it's the equivalent of that given gradually over time
Read the post that you quoted from jorb again.
My idea has nothing similar with jorbs post.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Change curio lp gain
you're right it's actually worse because I could put on several different 1-10k+ lp/hr gems for 6 hours then take them off before the last hour finished and gild them
-
MooCow
- Posts: 277
- Joined: Tue Sep 17, 2013 7:35 pm
Re: Change curio lp gain
What if instead of losing durability, they lost the quality that represents the lp gained?
You could then study, and craft with the same items. They would have to use exp when put in your study, instead of when completed.
You could then study, and craft with the same items. They would have to use exp when put in your study, instead of when completed.
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Change curio lp gain
The EXP needed could also gradually tick away from the character.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020