Shackes: Object that can be placed on an KO'd hearthling which will allow you to guide him allow the land just like you'd handle an animal. Then you could tie him up to a post or whatever and the hearthling wouldn't be able to move within a certain radius, effectively turning that character into your slave. For instance, you could tie him to a post in a farm and be like: "hey, you either farm or you don't get food".
Whips: In order for the hearthling to mantain his shackled status he has to be whipped once every 8 real time hours or he can break free.
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Prowny
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Slaves, whips and shackles
loftar wrote:The tears in this thread are so delicious
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DougRatmen
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Re: Slaves, whips and shackles
That just sounds like creating a new character with extra steps
W8 - Hermit
W9 - Ranger of Bleakwater > Lawspeaker of Meadhaus
W10 - Knights who say Ni founder > 404 > Rattenschlob >Lawspeaker of LT > Solaire > Lategame Hermit
W11 - Knights Solaire founder
W9 - Ranger of Bleakwater > Lawspeaker of Meadhaus
W10 - Knights who say Ni founder > 404 > Rattenschlob >Lawspeaker of LT > Solaire > Lategame Hermit
W11 - Knights Solaire founder
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discospaceman
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Re: Slaves, whips and shackles
Hel please
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Aceb
- Posts: 1831
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Re: Slaves, whips and shackles
Also, I wish You would be the first and only person that would be attached to such mechanic so You could understand, why not.Dont post ideas about:
capturing people / prisons / enslavement
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MagicManICT
- Posts: 18435
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Re: Slaves, whips and shackles
jorb has said no repeatedly on these ideas, and in fact, we have requested that nobody bother posting them: viewtopic.php?f=48&t=48725#p637708
capturing people / prisons / enslavement
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
