animals

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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wonder-ass
Posts: 2359
Joined: Thu Aug 01, 2013 7:02 am

animals

Post by wonder-ass »

for the love of god change how these fuckers work to not clutter the only fucking way out of the pen or surround me and continue to get stuck on each other when i shoe.
SUGGESTION: animals can walk through each other OR we can walk through animals.
see homo sexuality trending,. do not do that.
MooCow
Posts: 277
Joined: Tue Sep 17, 2013 7:35 pm

Re: animals

Post by MooCow »

New mechanic, if an animal is shooed, and hits another animal, they both shoo?
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Dakkan
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Joined: Thu Dec 12, 2013 2:58 am

Re: animals

Post by Dakkan »

wonder-ass wrote:...OR we can walk through animals.
"BuT mUh BoUnDiNg BoX iNtEgRiTy!1!" (Except for other things where "bounding box integrity" is already void and thus making this argument void)

I've suggested repeated for a shepherds crook item that when equipped and not in combat allows you to move through domesticated animals, or something like that. Going into even sparsely populated animal pens suck. They always laugh at me, literally laughed on two separate streams like I'm trying to break the game, and Jorb gives that line "trying to compromise bounding box integrity." Frustrating.
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SnuggleSnail
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Re: animals

Post by SnuggleSnail »

+1 to making animals traverseable
Also, why do both of the exist simultaneously, and why can't I inspect them from a distance
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Justforthis
Posts: 68
Joined: Thu Jan 22, 2015 9:38 pm

Re: animals

Post by Justforthis »

Dakkan wrote:
wonder-ass wrote:...OR we can walk through animals.
"BuT mUh BoUnDiNg BoX iNtEgRiTy!1!" (Except for other things where "bounding box integrity" is already void and thus making this argument void)
Ah yes, because it's just as simple to take a step over a flower as it is to take a step over a cow. Not like size is a thing.
:)
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Zentetsuken
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Re: animals

Post by Zentetsuken »

helpful ideas to consider

1. make bigger pens
2. utilize hitching posts
3. getting good
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not_a_cat
Posts: 158
Joined: Fri Nov 25, 2016 3:41 pm

Re: animals

Post by not_a_cat »

Had a thought about a shepherds' crook tool too. What if instead of allowing to walk through animals it a would allow to precisely control animal in short range the same way player controls wheelbarrow.
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wonder-ass
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Re: animals

Post by wonder-ass »

Zentetsuken wrote:helpful ideas to consider

1. make bigger pens
2. utilize hitching posts
3. getting good
fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffuck off
see homo sexuality trending,. do not do that.
loleznub
Posts: 751
Joined: Sat Sep 14, 2013 4:26 am

Re: animals

Post by loleznub »

wonder-ass wrote:
fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffuck off
+1
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dageir
Posts: 1973
Joined: Sat Mar 31, 2012 12:37 pm

Re: animals

Post by dageir »

MooCow wrote:New mechanic, if an animal is shooed, and hits another animal, they both shoo?
I like it! It will trigger a chain reaction of shoos that never ends!
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