for the love of god change how these fuckers work to not clutter the only fucking way out of the pen or surround me and continue to get stuck on each other when i shoe.
SUGGESTION: animals can walk through each other OR we can walk through animals.
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MooCow
- Posts: 277
- Joined: Tue Sep 17, 2013 7:35 pm
Re: animals
New mechanic, if an animal is shooed, and hits another animal, they both shoo?
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Dakkan
- Posts: 666
- Joined: Thu Dec 12, 2013 2:58 am
Re: animals
"BuT mUh BoUnDiNg BoX iNtEgRiTy!1!" (Except for other things where "bounding box integrity" is already void and thus making this argument void)wonder-ass wrote:...OR we can walk through animals.
I've suggested repeated for a shepherds crook item that when equipped and not in combat allows you to move through domesticated animals, or something like that. Going into even sparsely populated animal pens suck. They always laugh at me, literally laughed on two separate streams like I'm trying to break the game, and Jorb gives that line "trying to compromise bounding box integrity." Frustrating.
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: animals
+1 to making animals traverseable
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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Justforthis
- Posts: 68
- Joined: Thu Jan 22, 2015 9:38 pm
Re: animals
Ah yes, because it's just as simple to take a step over a flower as it is to take a step over a cow. Not like size is a thing.Dakkan wrote:"BuT mUh BoUnDiNg BoX iNtEgRiTy!1!" (Except for other things where "bounding box integrity" is already void and thus making this argument void)wonder-ass wrote:...OR we can walk through animals.
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Zentetsuken
- Posts: 2128
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: animals
helpful ideas to consider
1. make bigger pens
2. utilize hitching posts
3. getting good
1. make bigger pens
2. utilize hitching posts
3. getting good
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not_a_cat
- Posts: 158
- Joined: Fri Nov 25, 2016 3:41 pm
Re: animals
Had a thought about a shepherds' crook tool too. What if instead of allowing to walk through animals it a would allow to precisely control animal in short range the same way player controls wheelbarrow.
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: animals
fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffuck offZentetsuken wrote:helpful ideas to consider
1. make bigger pens
2. utilize hitching posts
3. getting good
see homo sexuality trending,. do not do that.
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loleznub
- Posts: 751
- Joined: Sat Sep 14, 2013 4:26 am
Re: animals
+1wonder-ass wrote:
fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffuck off
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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: animals
I like it! It will trigger a chain reaction of shoos that never ends!MooCow wrote:New mechanic, if an animal is shooed, and hits another animal, they both shoo?




