the Haven world is huge but too easy to settle and manufacture high end products
Hearthlings should be happy to survive another day on a punishing environment, instead they're nitpicking stats like in a drive-through
So, the bigger the settlement the higher frequency of angering the gods:
- strong winds to fall trees and damage constructions
- palisades taking damage and occasional holes
- heavy rains impacting crops and causing illness
- lightnings killing animals and causing fires
- forest fires ruining terrains for a while
- terraforming tsunamis and meteors(no metal)
- Knarrs with higher chance of entering a dangerous sea storm(slowdown and damage)
this would make the nomadic lifestyle more interesting and add great value to the factions that managed to keep a high production base, hopefully reducing huge empty villages too
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: settlers be gone!
None of these would make people go nomadic, it'd just make everything more annoying.





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Headchef
- Posts: 1099
- Joined: Tue Jun 14, 2016 11:27 pm
Re: settlers be gone!
thisDDDsDD999 wrote:None of these would make people go nomadic, it'd just make everything more annoying.
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Chebermech
- Posts: 268
- Joined: Mon Apr 23, 2012 2:23 am
Re: settlers be gone!
I'm kind of up on another side of the fence here. I'd rather see abbandoned villages taken by the nature faster and restoring the flora and fauna over it, and for the wilderness to be more dangerous and more rewarding, perhaps a separate damage scale, some sort of damage soft or even a hardcap against the animals to make them a constant threat?
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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: settlers be gone!
like... 300 stat hardcap? XDChebermech wrote:I'm kind of up on another side of the fence here. I'd rather see abbandoned villages taken by the nature faster and restoring the flora and fauna over it, and for the wilderness to be more dangerous and more rewarding, perhaps a separate damage scale, some sort of damage soft or even a hardcap against the animals to make them a constant threat?
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Chebermech
- Posts: 268
- Joined: Mon Apr 23, 2012 2:23 am
Re: settlers be gone!
against wild animals only, not players.
Edit: not sure about the actual value though, whatever feels right to devs i guess. but it would be fun as long as its difficult, + makes scailing animal difficulty much easier for the devs.
Edit: not sure about the actual value though, whatever feels right to devs i guess. but it would be fun as long as its difficult, + makes scailing animal difficulty much easier for the devs.
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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: settlers be gone!
This. More danger would be fun, but it would need to be carefully scaled because it could easily make gameplay more frustrating.DDDsDD999 wrote:None of these would make people go nomadic, it'd just make everything more annoying.
What would make the nomadic lifestyle more interesting would be more forageables and location exclusive things.
❤Haven's most kawaii retarded ethot karen❤


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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: settlers be gone!
this++ there needs to be a cap otherwise any animal or dungeon they add will be outstatted by the already growing titans. BTW whales and mammoths can be solod with out cheesing already.Chebermech wrote:I'm kind of up on another side of the fence here. I'd rather see abbandoned villages taken by the nature faster and restoring the flora and fauna over it, and for the wilderness to be more dangerous and more rewarding, perhaps a separate damage scale, some sort of damage soft or even a hardcap against the animals to make them a constant threat?
see homo sexuality trending,. do not do that.
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: settlers be gone!
only works if the world is increasingly brutal to settlers, nothing like the free ride of today
most players would live like nomads
only organized factions would advance enough to produce technology
most players would live like nomads
only organized factions would advance enough to produce technology
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: settlers be gone!
There is a workaround for this in the form of having several smaller claims nearby each other.iamahh wrote:So, the bigger the settlement the higher frequency of angering the gods
This would just break up big villages into small claimed industries.
Imo that would be much uglier.

