I have a friend who is refusing to play with me HnH just because of the control, where you L-click on point on the terrain and then move.
Are you planning to change/ or rather extent the controls, and let players to choose between this type of moving and diablo-like?
I'd like to play HnH with my friends.
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jorb
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Re: Game Controls
IIRC, last time we discussed this I think the argument against it was that it caused too much network traffic. No immediate plans, I'm afraid.
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MagicManICT
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Re: Game Controls
If you mean the click and hold type movement, I'd think a client mod could do that if anyone is inclined to program it so it's compatible with what the server wants input for.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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czaper2
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Re: Game Controls
Let me farm with my Xbox 360 controller please.
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Qeeet
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Re: Game Controls
The lacking of such type of control now and in the future is kinda sad 
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jordancoles
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Re: Game Controls
It wouldn't be fluid movement since you'd basically just be spamclicking and Loftar would probably boot you from the server anywaysMagicManICT wrote:If you mean the click and hold type movement, I'd think a client mod could do that if anyone is inclined to program it so it's compatible with what the server wants input for.
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Zentetsuken
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Re: Game Controls
what kind of weirdo actually hold-clicks in Diablo anyways
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MagicManICT
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Re: Game Controls
I always did, especially when moving longer distances through cleared out sections of map. I tend to break left-mouse buttons due to too many years playing bass instruments (need greater finger strength), so it was a habit I forced myself to develop to help sustain the life of my mice... and it worked because I played a lot of Diablo 2, 3 for a while, and now Path of Exile.Zentetsuken wrote:what kind of weirdo actually hold-clicks in Diablo anyways
edit:
@jordancoles: if it was implemented the same way as was done in D2/3, then the move command would only be sent once a frame, and be fairly efficient in bandwidth usage depending on specific implementation, certainly more so than some of the current click-spammy commands in the game.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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MooCow
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Re: Game Controls
It would actually be pretty easy to keep the traffic down. You don't need to sent the information every frame
Have the 'click' sent under the following conditions
You should just use shift+click for long moves, and click the mini map for medium ones. This is a feature even in the default client.
Have the 'click' sent under the following conditions
- Mouse Button Down
- Mouse Button Up
- Angle between travel and mouse position >15°
- Every second while held
You should just use shift+click for long moves, and click the mini map for medium ones. This is a feature even in the default client.
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bmjclark
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Re: Game Controls
IIRC boshaw lowered the amount that combat moves got spammed to like 10 per second (i think ardeness did as well) and it worked fine. 10 clicks per second for movement would probably look like you're holding your click and moving where your mouse is so im sure some client maker could do it if they wanted to. In other words, bug ardenessjordancoles wrote:It wouldn't be fluid movement since you'd basically just be spamclicking and Loftar would probably boot you from the server anywaysMagicManICT wrote:If you mean the click and hold type movement, I'd think a client mod could do that if anyone is inclined to program it so it's compatible with what the server wants input for.
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