Since start of w10 ability to check alive animal quality was removed, to nerf hunting.
At the start of w11 survival was set to hardcap animal quality.
So if we have another nerf for hunting, can we get back ability to check quality?
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Fostik
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Let us check animal quality again
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MagicManICT
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Re: Let us check animal quality again
If we didn't have in game maps to track what spawns where, I might agree as the removal of it wasn't very popular. Tracking what I killed where is too easy now, and is there really a strong use for it more than a few times to find "the right" hunting areas? (I say if it's reimplemented, you only see the quality you'd get from it via your current survival.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Headchef
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Re: Let us check animal quality again
Unnecessary entirely.
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fierce
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Re: Let us check animal quality again
I think the quality of mammoths, whales, bears, giant snails and trolls shouldn't be inspectable for quality. Other than that, adding in quality check again would be fine I think.
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jorb
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Re: Let us check animal quality again
Nah
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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Enjoyment_2
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Re: Let us check animal quality again
It should be a reward for 5th level of strider credo, instead of junky ranged damage noone would use anyway.
Also it would encourage top-hunters to kill only needed game, and won't turn hunting grounds into deadland full of decaying animal leftovers. Both QoL and aesthetic good.
But we got just ''nah''.
Also it would encourage top-hunters to kill only needed game, and won't turn hunting grounds into deadland full of decaying animal leftovers. Both QoL and aesthetic good.
But we got just ''nah''.
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pppp
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Re: Let us check animal quality again
More reasons for strider credo to be mandatory.Enjoyment_2 wrote:It should be a reward for 5th level of strider credo, instead of junky ranged damage noone would use anyway.
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Fostik
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Re: Let us check animal quality again
Sorry, what was the moment of your life, when you decided that killing hundreds of animals just to check it's quality is okay and fair, well balanced and designed game mechanic? I think it's weird, but somehow all player meta confirmed it.MagicManICT wrote:If we didn't have in game maps to track what spawns where, I might agree as the removal of it wasn't very popular. Tracking what I killed where is too easy now
Enjoyment_2 wrote:It should be a reward for 5th level of strider credo, instead of junky ranged damage noone would use anyway.
That's cool idea, like it
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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MagicManICT
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Re: Let us check animal quality again
Because I'm going to roam around looking for animals if I don't like the qualities I've already found. Why wouldn't you kill the bear if you need a bear and don't like the quality of the nodes you've already found? Players already run around randomly killing animals just to get combat actions. I might think the expression of this idea was good if it weren't already countered by that fact.Fostik wrote:Sorry, what was the moment of your life, when you decided that killing hundreds of animals just to check it's quality is okay and fair, well balanced and designed game mechanic? I think it's weird, but somehow all player meta confirmed it.
And how should one even know what the quality of an animal is if you don't kill it first? This isn't the 20th century with veterinary science and strong tranquilizers.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Enjoyment_2
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Re: Let us check animal quality again
Funny - so you're saying that pro-hunter can't say much of animal while it alive (moving, "speaking", eating) but once it is dead, you can just take one look at it corpse and see the quality of meat and bones? seems like pretty weak arguement.MagicManICT wrote:Because I'm going to roam around looking for animals if I don't like the qualities I've already found. Why wouldn't you kill the bear if you need a bear and don't like the quality of the nodes you've already found? Players already run around randomly killing animals just to get combat actions. I might think the expression of this idea was good if it weren't already countered by that fact.Fostik wrote:Sorry, what was the moment of your life, when you decided that killing hundreds of animals just to check it's quality is okay and fair, well balanced and designed game mechanic? I think it's weird, but somehow all player meta confirmed it.
And how should one even know what the quality of an animal is if you don't kill it first? This isn't the 20th century with veterinary science and strong tranquilizers.
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