There is currently no credo for what I like, growing trees. So this is my suggestion. Possibly needing gardener, or maybe just farmer as the pre-requisite credo.
Specific benefits I would like to see:
1. A tripling of the biome expansion rate for trees planted by a forester: Currently a tree planted and let to grow in grassland might give 2-4 tiles of wald. Bringing this up to 6-12 would allow me to only plant quality trees, rather than needing to plant a bunch of q10's, wait, then cut them down and start planting what I really want to grow.
2. A similar reduction in soil/water requirements to the gardener's for garden pots.
3. A wooden treeplanter's box, instead of the clay pot(Yes I know this is a bit of an insane request, given how it would affect quality, but i do hate the treeplanter's pot limitations.) Have it require heartwood leaves like bone clay requires pit clay to ensure difficulty in making and limit quality increase, its even thematic with the leaves/forest.
4. An increase in the frequency of products being regenerated on planted trees(Can the decay system be sped up or more likely to happen on a given object?), alternatively, just a larger quantity of products generated from a tree, 25%? 50%?
5. Some sort of minor tree speed growth increase, 10% or whatever.
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As someone who likes growing trees and would also like to cultivate multiple forest biomes in a single area, these are the effects that would make managing trees more enjoyable, and enable me to seriously consider moving specific forest biomes multiple tiles to get it into a good living location.
Additionally, since most of what I do is carpentry/farming capped(Not counting the treeplanter's pot), I don't really feel it needs any stat/skill increases are needed.
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elilasol
- Posts: 22
- Joined: Tue Aug 13, 2013 6:34 am
Credo: Forester
Last edited by elilasol on Sun Aug 04, 2019 8:10 am, edited 1 time in total.
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Fostik
- Posts: 2525
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Credo: Forrester
Im not really sure game should has a different credo for anything, infinite credobility.
I think some of those ideas should be reimplemented on existing lumberjack
I think some of those ideas should be reimplemented on existing lumberjack
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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elilasol
- Posts: 22
- Joined: Tue Aug 13, 2013 6:34 am
Re: Credo: Forrester
Lumberjack is for people who make things with wood, and might be better called carpenter but that's already an ability in this game. Still, if you ignored this entire post and only implemented number 1, I would be very happy.
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razfen
- Posts: 369
- Joined: Sun Mar 24, 2013 10:49 pm
Re: Credo: Forester
Can we please have more retarded credos that 2 people will unlock
MagicManICT wrote:Not really any purpose of this thread other than to get a simple answer that some of you special children don't seem to know how to give. Everyone's got to be a fukkin comedian....
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tyrtix
- Posts: 1108
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- Location: Leghorn
Re: Credo: Forester
Some of these elements are very cool, i like most of these possible credo entries; i'd like also to be able to change the biomes as i like by planting the trees i want for that biome in a previously neutered grassland.
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Credo: Forester
I like the idea of a forester credo, at least. Will consider!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Credo: Forester
That box, as the pots, should act as softcaps instead of being part of the quality formula.elilasol wrote:3. A wooden treeplanter's box, instead of the clay pot(Yes I know this is a bit of an insane request, given how it would affect quality, but i do hate the treeplanter's pot limitations.) Have it require heartwood leaves like bone clay requires pit clay to ensure difficulty in making and limit quality increase, its even thematic with the leaves/forest.
As should herbalist tables.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020